Trystan Larey-Williams

  • Registered on: 02/24/2010
  • Last connection: 09/19/2014

Projects

Activity

Reported issues: 204

09/20/2014

03:36 pm Nightshade Bug #2289: Audio threads do not exit, cause delay and segfault at quit
This is a problem specific to playing audio files, not directly related to scripts.
Sent from my iPhone
> On Sep 2...

09/19/2014

03:18 pm Nightshade Feature #2226 (In Progress): Implement body command
09:18 am Nightshade Bug #2278: Planet halos periodically blink when in solar system
I'd need to come up with a simplified repro case, which would sink time. Seems like something we can work around one ...

09/18/2014

03:35 pm Nightshade Bug #2278 (Resolved): Planet halos periodically blink when in solar system
Seems to be an OSG bug. This happens if threading is restarted after the viewer is 'realized'. From the looks of the ...

09/17/2014

01:03 pm Nightshade Bug #2279 (Resolved): Turning off orbit lines with time sped up slightly causes lines to flicker ...
Fixed in the course of trying to fix the body flicker bug.

09/16/2014

04:32 pm Nightshade Bug #2200: Media image and video meshes need to be concave mashes rather than planar meshes
Instancing not necessary. Pushing new geometry is fast enough for this number of verts (currently 32x32) with display...
04:30 pm Nightshade Bug #2200 (Resolved): Media image and video meshes need to be concave mashes rather than planar m...
04:28 pm Nightshade Bug #2221 (Resolved): MediaInteface scale() call should scale to whichever dimension is biggest

09/15/2014

05:31 pm Nightshade Bug #2221 (In Progress): MediaInteface scale() call should scale to whichever dimension is biggest
The root cause is that the implementation for scale was bad. It attempted to find a linear scale matrix, which simply...

09/14/2014

10:04 am Nightshade Bug #2235: If track a body after using gamepad roll, gamepad motion directions are wrong
That should work fine now. I was trying to solve the general case of tracking stepping on the yaw-pitch-roll componen...

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