Trystan Larey-Williams

  • Registered on: 02/24/2010
  • Last connection: 07/29/2014

Projects

Activity

Reported issues: 201

Today

06:39 pm Nightshade Bug #2213 (In Progress): Navigation cycles through acceleration curve for each scene transition
06:39 pm Nightshade Bug #2213 (In Progress): Navigation cycles through acceleration curve for each scene transition
-Select Sun
-Fly-to Sun
-Using middle mouse button, fly away from Sun, through star field and out of the milkyway
...
06:35 pm Nightshade Task #1990 (Resolved): Add galaxy scene in for volumetric milky way integration work
Still some significant navigation issues (with regards to fly-to style nav) but the remaining are non-blocking (i.e. ...

07/28/2014

05:17 pm Nightshade Task #1990: Add galaxy scene in for volumetric milky way integration work
Transition looks good now. Working on navigation bugs (finding bodies after leaving galaxy breaks return navigation).

07/25/2014

05:39 pm Nightshade Task #1990: Add galaxy scene in for volumetric milky way integration work
Implemented a camera position based cross-fade between universe and galaxy scenes (can be applied to any scene pair);...

07/24/2014

05:01 pm Nightshade Task #1990 (In Progress): Add galaxy scene in for volumetric milky way integration work
Added and working but transition needs tweaking (volumetric 'pops' into existence, also milkyway texture remains pres...

07/21/2014

05:12 pm Nightshade Bug #2184 (Resolved): 3D star bounding volumes do not match drawn radii
For now, just explicitly setting a callback that returns known model space radius of 3D star geometry. Also increased...
04:55 pm Nightshade Bug #2184: 3D star bounding volumes do not match drawn radii
Further investigation showed this is actually not a precision issue (it may account for some error but not as much as...
10:58 am Nightshade Bug #2184 (In Progress): 3D star bounding volumes do not match drawn radii
This is a precision issue since, by default, osg uses single precision bounding volumes. The problem is particularly ...

07/10/2014

04:41 pm Nightshade Bug #2200 (New): Media image and video meshes need to be concave mashes rather than planar meshes
May be able to leverage instancing strategies similar to orbit lines to generate fast mesh vertices.

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