Nightshade NG Professional Beta released

Added by Rob Spearman about 2 months ago

The first Beta release of Nightshade NG is now out for participants in our planetarium Beta program! This is a huge milestone for the development team.

I know a lot of you are excited to get your hands on a desktop version, but we do have a lot more work to do before we can expand this to a desktop Beta release. So please hang in there!

Physically Based Rendering

Added by Rob Spearman about 1 year ago

We recently had the opportunity to show off Nightshade NG at the American Astronomical Society conference in Seattle. Thanks to everyone who took the time to check it out and provide input.

Attached is the poster we presented at the conference outlining our approach to physically based rendering for enhanced realism.

Nightshade NG Dome Preview started

Added by Rob Spearman over 1 year ago

Select Digitarium planetarium system users are now using and providing feedback on preview releases of Nightshade NG in their planetariums.

If you are a Digitarium user and would like to be considered for participation, please email support @ and let us know your interest.

Nightshade NG PR3 Released

Added by Rob Spearman over 1 year ago

We are excited to announce the availability of Preview Release 3. While still a preview release, this is a large milestone for the development team. We spent the last 10 months fixing a large number of bugs, adding some basic features, and adjusting our infrastructure for the future. Feature development should start accelerating now towards PR4.

In general, everything just works smoother and faster. Reference grids and lines are now implemented, and Linux support was added for gamepad control (no Windows support yet).

We aren’t able to provide huge terrain data sets for this free version, but be sure to check out the relatively higher Mercury and Europa. Higher resolution Earth terrain and topography data is also available as an add on:

This release is available as a Windows binary package, or it can be built from source on Linux.

Download now:

Nightshade NG PR2 Released

Added by Rob Spearman over 2 years ago

Highlights of this release:

  • New license (Nightshade Public License).
  • Higher resolution Mars, Moon, Europa, and Mercury. As far as we can ascertain, this is the first high resolution true color Mercury made available to the public.
  • Improved Earth realism with clouds, water reflectance, and night lights.
  • Constellation art, labels, boundaries and lines (in 3D).
  • Star and planet labels.
  • Planet rings.
  • Shadows and shadow volume feature (ALT-S)
  • Numerous bug fixes

This release is available as a Windows binary package, or it can be built from source on Linux. Download now

Why Nightshade NG?

Added by Rob Spearman over 2 years ago

Why rewrite Nightshade from scratch?

The simple answer is that we were continually frustrated by the legacy architecture inherited from Stellarium many years ago. Unlike most other 3D software, all projection happened on the CPU and the GPU was not being utilized for what it was designed for. In essence, the graphics card doesn’t do much beyond draw things in 2D. The end result is that performance is poor with complex geometry and flexibility is even worse since the architecture is so outdated.

Even if you’re only viewing from the Earth, that still means you can’t load 3D models of spacecraft or even just look in great detail at... the Earth! Below are some screenshots from Nightshade Legacy compared to the current state of Nightshade NG. If anything, this understates the huge improvement from moving to a more standard architecture. This allowed us to integrate existing libraries, such as the terrain engine in use here.

Legacy (fisheye projection)

Next Generation (perspective projection shown)

An Open Letter

Added by Rob Spearman almost 3 years ago

You have been part of a decade-long multinational experiment, possibly without your knowledge.

Did that get your attention? I’m being a bit tongue-in-cheek, but we have been experimenting since 2003 to see if we could grow a vibrant community around open source planetarium software. It’s time to reflect on what has happened and explain where we go from here.

Digitalis has always been about more than just making a profit. We also want to make a positive difference in the world through our work. When Karrie Berglund and I formed the company at the start of 2003, it was to solve a problem: there was no portable planetarium system that came close to matching the features of a modern fixed planetarium system. Most portable systems were essentially nothing more than glorified canisters with holes for stars.

We had the gumption to believe we could start a business from scratch and create a completely new market segment. With more digital planetarium systems now in use than any other brand, I think you could say we succeeded. But it’s been a hard road, building a new market and continuing to innovate and offer more and more value in our Digitarium systems each year. I don’t think anyone appreciates how much energy goes into a small business without that personal experience themselves.

Our mission is to improve astronomy education by creating more effective and affordable tools for learning and instruction. A large part of this is working with open source software and making this available to anyone worldwide, for free.

We started by sponsoring a fisheye projection feature in Stellarium, and then I moved on to adding planetarium specific features myself as part of the volunteer development team. At Digitalis booths we handed out Stellarium cards at conferences and were always a bit taken aback when educators frowned at the free download and asked, “What’s the catch?” A large man from Microsoft all but accused me of being a software pirate for giving away our own software for free. Contrary to common attitudes, you don’t need to be a communist to see how a common tool with no duplication costs could be improved and shared by a community to everyone’s benefit.

Eventually Stellarium developer goals diverged and we were forced to create our own fork, which we called Nightshade. Appealing mostly to planetarians, we had a much more limited user base. While we felt good about making our software freely available, we have to admit that we did not succeed in building a thriving community. Digitalis was still doing all the development work. In the last seven years I can recall only one single individual who submitted software patches to the project.

Over the last few years, a number of mediocre commercial planetarium systems have sprung up around the world at relatively low cost. All have used Stellarium or Nightshade, almost never giving anything back to the community. Most of these vendors seem to have shoestring budgets, and the technical knowledge level that goes with that. In many cases, it appears that truth in marketing and compliance with trademark and copyright laws also are not high on their priorities. It reminds me of a cogent quotation:

“There is scarcely anything in the world that some man cannot make a little worse, and sell a little more cheaply. The person who buys on price alone is this man’s lawful prey.” – Attributed to John Ruskin

We have had an ongoing project to rewrite Nightshade from scratch. The old architecture inherited from Stellarium was just too crippling for what we wanted to do.

To reduce confusion, let me announce that Nightshade up through version 11.x will now be called Nightshade Legacy. No more development will go into Nightshade Legacy. Our new, fresh code base (previously called Nightshade 12) will now be known as Nightshade NG (Next Generation) and is our total focus of development.

Now, after a decade of work, we have also decided to adopt a new software license. We still believe in the power of open source software. We value the transparency, the opportunity for world-wide participation and peer review, and the public benefit that can come from an open source project. But we also have the basic necessity of needing to sell planetarium systems to fund our mission of improving astronomy education.

Therefore we have created a new Nightshade Public License for Nightshade NG, which is based on our previous GNU GPL license. Nightshade NG will continue to be open source software with an open development model. The main change is that the free Nightshade NG Community version is limited to flat screens. Nightshade NG Professional will be available for Digitarium systems (upgrade costs may apply for older systems that require new hardware). More details will be forthcoming as we continue with development.

A big thank you to everyone that has helped make Digitalis and Nightshade what these are today. I know that this change may cause some hard feelings, but I hope I have explained why and how we are making this change. After a decade, it’s time to make some adjustments.

Now the new experiment begins.


Rob Spearman
Digitalis Education Solutions, Inc.

Nightshade 12 Preview Release 1 released

Added by Rob Spearman about 3 years ago

This preview release (PR1) includes:
  • A terrain engine, for realistic and detailed terrain imagery and
    topographic data for select bodies such as Earth and Mars
  • The ability to fly through the solar system and to other stars
  • Improved atmosphere rendering
  • The ability to view 3d models of irregular bodies such as Phobos

Since planetary imagery and data sets can be enormous, we have greatly
reduced the resolution of data in our public releases to make Nightshade
easily distributable. A supplemental data set for Earth is currently
available for a small donation to the project.

The purpose of this preview release is to give anyone the chance to try
out the new features and provide feedback. Peer review is extremely
import to us. We also hope this may inspire you to get involved with the
project in some way.

Please download Nightshade 12, try it out, and let us know what you think.
As this is a preview release, you will almost certainly find some bugs.
We would appreciate your reporting any bugs or feature requests that we
are not already aware of via the Nightshade website.

New Nightshade Website

Added by Rob Spearman over 3 years ago

The Nightshade project now has a new website design which should allow much easier interaction and participation with the project. We have consolidated three websites into one to streamline project management and make the full development process open. Issue tracking, feature requests, news updates, documentation, source code, and downloads are all now accessible in one place. New items include a roadmap of features and our release schedule, as well as a new forum feature where anyone can easily participate.


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