Activity
From 12/20/2012 to 01/18/2013
01/18/2013
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04:50 pm Nightshade 12 Preview Release 1 released
- This preview release (PR1) includes:
* A terrain engine, for realistic and detailed terrain imagery and
topographic... - Nightshade 12 PR1 for Windows
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01:16 pm Bug #1804: If click in a dark area of starfield, get a segfault
- Confirm fixed.
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01:11 pm Bug #1804 (Resolved): If click in a dark area of starfield, get a segfault
- Got it. Had to explicitly write something to the buffer or got bogus data, but only on some platforms apparently :P P...
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11:14 am Bug #1804: If click in a dark area of starfield, get a segfault
- Was finally able to reproduce on a different physical machine. This may kill the release for today. It's going to be ...
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10:52 am Bug #1804: If click in a dark area of starfield, get a segfault
- No difference at 1920x1080 and no panels visible. It does not seem to be a pixel offset issue, as both clicking dire...
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10:44 am Bug #1804: If click in a dark area of starfield, get a segfault
- Also, verify you don't have a gnome top-panel still visible when running NS12. That will mess things up.
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10:42 am Bug #1804: If click in a dark area of starfield, get a segfault
- I still cannot reproduce. Tried a fresh Windows build and works fine. Can you try on a 16:9 monitor and see if that m...
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10:31 am Bug #1775: Atmosphere and Track buttons are or can get out of sync with real state
- Let's discuss the issue in person and then decide what to do. Moving to PR2 for now.
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10:28 am Bug #1804: If click in a dark area of starfield, get a segfault
- I removed my ~/.nightshade12 directory so that it was regenerated, and I see no change. Even if I click directly on ...
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09:54 am Bug #1805: Splash screen should use texture aspect ratio rather than screen aspect ratio.
- Surprisingly, CEGUI does not take aspect ratio into account when auto-scaling. So, the same problem will occur for al...
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09:34 am Bug #1804: If click in a dark area of starfield, get a segfault
- Ah, make sure you copy the database file from the source directory to your home directory. If you haven't done that, ...
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09:33 am Bug #1804: If click in a dark area of starfield, get a segfault
- I think there's just a disconnect somewhere. Maybe a scene file or GLSL file wasn't updated on your side? I can't 'no...
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09:26 am Bug #1775: Atmosphere and Track buttons are or can get out of sync with real state
- Actually it doesn't continue 'tracking'. It's the anchored node follow mode that has some of the same behavior as tra...
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09:22 am Bug #1804 (Request Feedback): If click in a dark area of starfield, get a segfault
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09:21 am Bug #1804 (New): If click in a dark area of starfield, get a segfault
- Confirm resolved. However, it is quite difficult to select stars. You should be able to click a few pixels off and ...
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09:01 am Bug #1805 (New): Splash screen should use texture aspect ratio rather than screen aspect ratio.
- I am on a 16:10 monitor, so the logo gets squeezed a bit.
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08:58 am Bug #1775 (Request Feedback): Atmosphere and Track buttons are or can get out of sync with real s...
- If I search for Earth, it selects and tracks the Earth.
If I fly to the Earth, tracking continues but the track butt...
01/17/2013
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09:19 pm Bug #1784 (Resolved): When fly to Earth or other body and try to change pitch with mouse, often c...
- Fix for #1775 should fix this as well.
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09:18 pm Bug #1775 (Resolved): Atmosphere and Track buttons are or can get out of sync with real state
- Mainly, this was due to missing state changes. There was no code to deactivate tracking when doing a left-button drag...
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07:37 pm Task #1774 (Resolved): Add explanatory text to options screens
- Also made settings default to 'general' page upon opening. Previous behavior showed blank category on first open.
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06:25 pm Bug #1804 (Resolved): If click in a dark area of starfield, get a segfault
- Wasn't able to reproduce but could see how it could happen by inspection. Should be fixed. Please try to repro again ...
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06:03 pm Bug #1791 (Resolved): After fly to one 3D star, next ones visited will have pointer not at star c...
- A couple different problems here. First, some stars were too small compared to the scene and their bounding volumes c...
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05:16 pm Task #1753 (Resolved): Add credits and license information to README file
- Added atmospheric scattering algorithm credit/copyright notice to readme.
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03:53 pm Bug #1804 (Resolved): If click in a dark area of starfield, get a segfault
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03:49 pm Bug #1803: Centered object does not stay centered when time is advanced
- If you go to Phobos and then search for Mars and speed up time fast enough with Mars tracked, Mars does not stay cent...
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03:41 pm Bug #1788 (Resolved): Can not select moons
- Fixed by screen space picking rework.
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03:40 pm Bug #1798 (Closed): Star navigation does not always go to second star that you select
- Closing as duplicate of #1791.
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03:38 pm Bug #1803 (Resolved): Centered object does not stay centered when time is advanced
- Also cannot reproduce on mainline. Followed steps above and increased time well beyond 4x. Both Mars and the reticle ...
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03:31 pm Bug #1791: After fly to one 3D star, next ones visited will have pointer not at star center
- General navigation should work properly for PR-1.
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03:24 pm Bug #1651 (Resolved): Azimuthal grid labels backward
- Labels now match NS11. Also fixed alignment of galactic grid.
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01:20 pm Bug #1650 (Resolved): Pitch 180 degrees results in blinking retical at zenith
- Replaced trig angle check with quaternion. Fixed.
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12:29 pm Bug #1775: Atmosphere and Track buttons are or can get out of sync with real state
- Search for and fly to Moon. Moon is tracked.
Move view direction with left mouse drag. Tracking is turned off (cor... -
12:01 pm Bug #1773: Mouse cursor jumps to center of screen when click on a lower icon to open a window
- Updated estimate for PR-2.
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11:58 am Bug #1773: Mouse cursor jumps to center of screen when click on a lower icon to open a window
- I was able to fix this for the help window without much fuss. However, it appears to be a side effect of calling 'act...
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10:56 am Bug #1775 (Request Feedback): Atmosphere and Track buttons are or can get out of sync with real s...
- Atmosphere button is disabled for PR-1. More solid repro case for tracking please; click by click.
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10:49 am Bug #1787 (Resolved): Great Red Spot (GRS) on Jupiter needs an updated location
- Rotation offset changed to 89.3.
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10:39 am Bug #1789 (Resolved): Orbit line colors are not being used from config.lua
- Went ahead and implemented reading the values from the config file. It was quick to do.
01/16/2013
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07:09 pm Task #1793 (Resolved): Disable proper motion for PR-1
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07:03 pm Bug #1652: Can not select stars when in vicinity of Earth
- This is now merged to mainline. Much better behavior but still not perfect from within a planet's atmosphere during t...
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01:16 pm Bug #1652 (Resolved): Can not select stars when in vicinity of Earth
- Found an indirect way of getting the interface I needed. Seems to be working well now. Unit tested picking stars, hal...
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01:08 pm Bug #1652: Can not select stars when in vicinity of Earth
- Picking bodies is now working as well but hit another problem. osgEarth's shader injection model does not expose a me...
01/14/2013
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06:16 pm Bug #1652: Can not select stars when in vicinity of Earth
- The stars re-work is done and picking from the unsigned integer texture map is working for stars. Now back to the ori...
01/11/2013
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05:52 pm Feature #1800: Solar eclipses should extinguish smoothly (planets LOD out too quickly at ~12px)
- That sounds right. However, eclipse features are targeted for future releases. Putting into PR4 where solar eclipse...
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03:55 pm Task #1751 (Resolved): Enhanced data sets for Earth and Mars surfaces
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03:54 pm Task #1753: Add credits and license information to README file
- Atmosphere code notice needs to get into README.
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03:53 pm Bug #1792 (Resolved): Moon and Europa are not drawing
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02:11 pm Bug #1803: Centered object does not stay centered when time is advanced
- This was OP5 hardware with the newest NS12 rollout you sent. Here was the exact repo case:
Find Mars (this will c... -
02:07 pm Bug #1803: Centered object does not stay centered when time is advanced
- I can not repro. Works fine for me. Could tracking have been turned off? Did you do anything besides just fly to M...
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02:05 pm Bug #1652: Can not select stars when in vicinity of Earth
- Other than avoiding submitting a patch to OSG are there other reasons to use a texture? It seems like a small patch...?
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02:03 pm Bug #1801: GO-TO overshoots small moons
- Yes, we will need the final position (and trajectory to get there) updated during flight to meet NS11 parity.
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01:11 pm Bug #1652: Can not select stars when in vicinity of Earth
- The proposed fix for this, moving all picking to screen space based on IDs written to an integer texture is getting m...
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01:03 pm Bug #1801: GO-TO overshoots small moons
- Also, this can happen with all objects. It's just more apparent with smaller objects.
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01:03 pm Bug #1801: GO-TO overshoots small moons
- Not actually an 'overshoot'. The position is calculated before you start flying. One you get there, the object may ha...
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11:45 am Bug #1803 (Resolved): Centered object does not stay centered when time is advanced
- Go to Mars. Speed up time 3 times. Mars stays centered. Speed it up another time, and Mars starts wandering in the...
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11:41 am Bug #1802 (New): Go-to action when executed in the middle of a center should fluidly start going ...
- Currently, if you center an object, and go-to before the object is fully centered, it is snapped to and then flown to...
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11:39 am Bug #1801 (New): GO-TO overshoots small moons
- Start NS12. Find Phobos, Deimos, Hydra, Nix, and other small moons. Go-to the moon. The moon will be overshot unti...
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05:25 am Feature #1800 (New): Solar eclipses should extinguish smoothly (planets LOD out too quickly at ~1...
- Go to Jupiter, Position Jupiter so that it lies in a straight line with the Sun. Back away from Jupiter. Jupiter's ...
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05:11 am Bug #1799 (New): Mars is too pale in color
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05:04 am Bug #1798 (Closed): Star navigation does not always go to second star that you select
- Go to Wazn. Find Betelgeuse. Go to Betelgeuse.
The star in the Betelgeuse system has overshot. When looking aro... -
04:58 am Bug #1797 (New): Star halo around very red stars is has weird color artifacts
- Go to star "Wazn". The inner color halo looks overly saturated in one of the color bands.
The colorign also provi... -
02:52 am Feature #1796 (New): Nightshade Settings dialog should have values associated with each slider
- It's difficult to determine what settings you want to use regularly as no value exists to always set to.
The values ... -
02:49 am Bug #1795 (New): Default value for "Star Bloom: Decay" is too high
- The bloom effect is too strong by default making it difficult to see surface features of the body.
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01:11 am Bug #1792: Moon and Europa are not drawing
- The non-round nature of the moon at default level also causes eclipses to very poor on FoV zoom
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01:07 am Bug #1794 (New): At maximum zoom-out, moon does not occlude sun during solar eclipse
- Set time to 00:30UTC on 05/10/2013.
Fly to earth
Moveto alt 0.001
find moon
FoV Zoom on moon
Adjust lat/lon for ...
01/09/2013
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10:29 am Task #1793 (Resolved): Disable proper motion for PR-1
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10:28 am Bug #1771: Proper motion appears too slow
- Haven't had time to really do a good test/debug pass on proper motion. Disabling for PR-1. Re-enable for PR-2.
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10:25 am Bug #1729: Sun shader also brightens the milky way
- Now the milkyway sometimes 'punches through' the sun halo since, in the current color space, portions of that are jus...
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10:17 am Bug #1654 (Resolved): Planet orientation errors
- Hyperion is due to ehphemeris orbit line not being resampled (this feature is targetted to PR-3). Jupiter looks off b...
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10:08 am Bug #1792: Moon and Europa are not drawing
- Rob is following up with building out models for these with osgdem to remove normal artifacts.
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09:37 am Feature #1722: CEGUI.log should be off by default (?) and set for a standard tmp directory.
- Set to user's home .nightshade12 directory for PR-1 (AppData\Local\Nightshade12 on Windows). Moving to PR-2 to addres...
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09:13 am Bug #1789: Orbit line colors are not being used from config.lua
- For PR-1 just change change to default color from NS11 rather than white. Reading these values from the config file h...
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08:04 am Bug #1652: Can not select stars when in vicinity of Earth
- It's something I considered but it's far from trivial. Everything renderable would then need to use MRT and have a re...
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07:59 am Bug #1652: Can not select stars when in vicinity of Earth
- Could it makes sense to extend the star picking buffer concept to include bodies as well? That would seem to remove ...
01/08/2013
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08:37 pm Bug #1652: Can not select stars when in vicinity of Earth
- Beginning to zero in on a solution to this (also effects other planets). The cause is we're looking at whether or not...
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05:24 pm Bug #1734 (Resolved): Searching often does not properly find the object you're looking for until ...
- Can no longer reproduce last given case. Likely fix was the way strings were passed to SQLite layer. This was causing...
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05:20 pm Feature #1083 (Resolved): Splash screen & loading bar
- Ended up waiting for the final OpenGL context to come up before displaying splash, made for cleaner code. So the spla...
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11:08 am Bug #1792: Moon and Europa are not drawing
- I will investigate the model creation process.
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11:04 am Feature #1083 (In Progress): Splash screen & loading bar
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10:58 am Bug #1792 (Request Feedback): Moon and Europa are not drawing
- When atmosphere is on, it's an entirely different custom lighting model. When atmosphere is off, osgEarth's internal ...
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09:46 am Bug #1792 (In Progress): Moon and Europa are not drawing
- These two bodies are drawing poorly. Very polygonal and poor normals. Seem to require the fix for this that worked ...
01/07/2013
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07:14 pm Bug #1792: Moon and Europa are not drawing
- Europa had a secondary problem which was simply that the root file, europa.osgb was missing from the install directive.
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07:10 pm Bug #1792 (Resolved): Moon and Europa are not drawing
- Something strange with the way osgEarth's shader injection system keeps track of textures was going on here. Bodies u...
01/04/2013
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04:26 pm Task #1669 (Resolved): Windows Build
- Feels really good to close this one ;)
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02:47 pm Bug #1792 (Closed): Moon and Europa are not drawing
01/03/2013
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03:26 pm Bug #1791 (Closed): After fly to one 3D star, next ones visited will have pointer not at star center
- Sometimes star will not even be visible.
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03:11 pm Bug #1790 (New): When on Earth and track sun, view rotates
- Sometimes rotation is subtle and then suddenly flips, other times it is more constant.
If you speed up time, the...
12/31/2012
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06:43 pm Bug #1784: When fly to Earth or other body and try to change pitch with mouse, often can not do so
- Right, this is after flight ends. Fly to a body, and change altitude to get fairly close. Usually I change lat/lon ...
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05:16 pm Bug #1784: When fly to Earth or other body and try to change pitch with mouse, often can not do so
- You don't mean 'during' flight correct? During animated flight you cannot move around with the mouse and it is not ob...
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02:37 pm Bug #1789 (Resolved): Orbit line colors are not being used from config.lua
- Seem to be hard coded.
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02:32 pm Bug #1788 (Closed): Can not select moons
- Fly to Saturn, try to select a bright moon. Nothing happens.
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02:30 pm Bug #1784: When fly to Earth or other body and try to change pitch with mouse, often can not do so
- This is making testing difficult, and use annoying. Affects more than just Earth, take Saturn for example.
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02:27 pm Bug #1654: Planet orientation errors
- With a quick look I do not see any huge problems. But I also can not label, see, or select moons other than through ...
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02:02 pm Bug #1654: Planet orientation errors
- Arthur, your screenshots never uploaded. Are you able to post those again?
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01:48 pm Bug #1787: Great Red Spot (GRS) on Jupiter needs an updated location
- Current rotation offset should be 89.3 degrees.
Position info: http://www.skyandtelescope.com/observing/objects/p... -
08:44 am Bug #1787 (Resolved): Great Red Spot (GRS) on Jupiter needs an updated location
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