Activity

From 12/20/2012 to 01/18/2013

01/18/2013

04:50 pm Nightshade 12 Preview Release 1 released
This preview release (PR1) includes:
* A terrain engine, for realistic and detailed terrain imagery and
topographic...
Rob Spearman
01:16 pm Bug #1804: If click in a dark area of starfield, get a segfault
Confirm fixed.
Rob Spearman
01:11 pm Bug #1804 (Resolved): If click in a dark area of starfield, get a segfault
Got it. Had to explicitly write something to the buffer or got bogus data, but only on some platforms apparently :P P... Trystan Larey-Williams
11:14 am Bug #1804: If click in a dark area of starfield, get a segfault
Was finally able to reproduce on a different physical machine. This may kill the release for today. It's going to be ... Trystan Larey-Williams
10:52 am Bug #1804: If click in a dark area of starfield, get a segfault
No difference at 1920x1080 and no panels visible. It does not seem to be a pixel offset issue, as both clicking dire... Rob Spearman
10:44 am Bug #1804: If click in a dark area of starfield, get a segfault
Also, verify you don't have a gnome top-panel still visible when running NS12. That will mess things up. Trystan Larey-Williams
10:42 am Bug #1804: If click in a dark area of starfield, get a segfault
I still cannot reproduce. Tried a fresh Windows build and works fine. Can you try on a 16:9 monitor and see if that m... Trystan Larey-Williams
10:31 am Bug #1775: Atmosphere and Track buttons are or can get out of sync with real state
Let's discuss the issue in person and then decide what to do. Moving to PR2 for now. Rob Spearman
10:28 am Bug #1804: If click in a dark area of starfield, get a segfault
I removed my ~/.nightshade12 directory so that it was regenerated, and I see no change. Even if I click directly on ... Rob Spearman
09:54 am Bug #1805: Splash screen should use texture aspect ratio rather than screen aspect ratio.
Surprisingly, CEGUI does not take aspect ratio into account when auto-scaling. So, the same problem will occur for al... Trystan Larey-Williams
09:34 am Bug #1804: If click in a dark area of starfield, get a segfault
Ah, make sure you copy the database file from the source directory to your home directory. If you haven't done that, ... Trystan Larey-Williams
09:33 am Bug #1804: If click in a dark area of starfield, get a segfault
I think there's just a disconnect somewhere. Maybe a scene file or GLSL file wasn't updated on your side? I can't 'no... Trystan Larey-Williams
09:26 am Bug #1775: Atmosphere and Track buttons are or can get out of sync with real state
Actually it doesn't continue 'tracking'. It's the anchored node follow mode that has some of the same behavior as tra... Trystan Larey-Williams
09:22 am Bug #1804 (Request Feedback): If click in a dark area of starfield, get a segfault
Rob Spearman
09:21 am Bug #1804 (New): If click in a dark area of starfield, get a segfault
Confirm resolved. However, it is quite difficult to select stars. You should be able to click a few pixels off and ... Rob Spearman
09:01 am Bug #1805 (New): Splash screen should use texture aspect ratio rather than screen aspect ratio.
I am on a 16:10 monitor, so the logo gets squeezed a bit. Rob Spearman
08:58 am Bug #1775 (Request Feedback): Atmosphere and Track buttons are or can get out of sync with real s...
If I search for Earth, it selects and tracks the Earth.
If I fly to the Earth, tracking continues but the track butt...
Rob Spearman

01/17/2013

09:19 pm Bug #1784 (Resolved): When fly to Earth or other body and try to change pitch with mouse, often c...
Fix for #1775 should fix this as well. Trystan Larey-Williams
09:18 pm Bug #1775 (Resolved): Atmosphere and Track buttons are or can get out of sync with real state
Mainly, this was due to missing state changes. There was no code to deactivate tracking when doing a left-button drag... Trystan Larey-Williams
07:37 pm Task #1774 (Resolved): Add explanatory text to options screens
Also made settings default to 'general' page upon opening. Previous behavior showed blank category on first open. Trystan Larey-Williams
06:25 pm Bug #1804 (Resolved): If click in a dark area of starfield, get a segfault
Wasn't able to reproduce but could see how it could happen by inspection. Should be fixed. Please try to repro again ... Trystan Larey-Williams
06:03 pm Bug #1791 (Resolved): After fly to one 3D star, next ones visited will have pointer not at star c...
A couple different problems here. First, some stars were too small compared to the scene and their bounding volumes c... Trystan Larey-Williams
05:16 pm Task #1753 (Resolved): Add credits and license information to README file
Added atmospheric scattering algorithm credit/copyright notice to readme. Trystan Larey-Williams
03:53 pm Bug #1804 (Closed): If click in a dark area of starfield, get a segfault
Rob Spearman
03:49 pm Bug #1803: Centered object does not stay centered when time is advanced
If you go to Phobos and then search for Mars and speed up time fast enough with Mars tracked, Mars does not stay cent... Rob Spearman
03:41 pm Bug #1788 (Resolved): Can not select moons
Fixed by screen space picking rework. Trystan Larey-Williams
03:40 pm Bug #1798 (Closed): Star navigation does not always go to second star that you select
Closing as duplicate of #1791. Trystan Larey-Williams
03:38 pm Bug #1803 (Resolved): Centered object does not stay centered when time is advanced
Also cannot reproduce on mainline. Followed steps above and increased time well beyond 4x. Both Mars and the reticle ... Trystan Larey-Williams
03:31 pm Bug #1791: After fly to one 3D star, next ones visited will have pointer not at star center
General navigation should work properly for PR-1. Trystan Larey-Williams
03:24 pm Bug #1651 (Resolved): Azimuthal grid labels backward
Labels now match NS11. Also fixed alignment of galactic grid. Trystan Larey-Williams
01:20 pm Bug #1650 (Resolved): Pitch 180 degrees results in blinking retical at zenith
Replaced trig angle check with quaternion. Fixed. Trystan Larey-Williams
12:29 pm Bug #1775: Atmosphere and Track buttons are or can get out of sync with real state
Search for and fly to Moon. Moon is tracked.
Move view direction with left mouse drag. Tracking is turned off (cor...
Rob Spearman
12:01 pm Bug #1773: Mouse cursor jumps to center of screen when click on a lower icon to open a window
Updated estimate for PR-2. Trystan Larey-Williams
11:58 am Bug #1773: Mouse cursor jumps to center of screen when click on a lower icon to open a window
I was able to fix this for the help window without much fuss. However, it appears to be a side effect of calling 'act... Trystan Larey-Williams
10:56 am Bug #1775 (Request Feedback): Atmosphere and Track buttons are or can get out of sync with real s...
Atmosphere button is disabled for PR-1. More solid repro case for tracking please; click by click. Trystan Larey-Williams
10:49 am Bug #1787 (Resolved): Great Red Spot (GRS) on Jupiter needs an updated location
Rotation offset changed to 89.3. Trystan Larey-Williams
10:39 am Bug #1789 (Resolved): Orbit line colors are not being used from config.lua
Went ahead and implemented reading the values from the config file. It was quick to do. Trystan Larey-Williams

01/16/2013

07:09 pm Task #1793 (Resolved): Disable proper motion for PR-1
Trystan Larey-Williams
07:03 pm Bug #1652: Can not select stars when in vicinity of Earth
This is now merged to mainline. Much better behavior but still not perfect from within a planet's atmosphere during t... Trystan Larey-Williams
01:16 pm Bug #1652 (Resolved): Can not select stars when in vicinity of Earth
Found an indirect way of getting the interface I needed. Seems to be working well now. Unit tested picking stars, hal... Trystan Larey-Williams
01:08 pm Bug #1652: Can not select stars when in vicinity of Earth
Picking bodies is now working as well but hit another problem. osgEarth's shader injection model does not expose a me... Trystan Larey-Williams

01/14/2013

06:16 pm Bug #1652: Can not select stars when in vicinity of Earth
The stars re-work is done and picking from the unsigned integer texture map is working for stars. Now back to the ori... Trystan Larey-Williams

01/11/2013

05:52 pm Feature #1800: Solar eclipses should extinguish smoothly (planets LOD out too quickly at ~12px)
That sounds right. However, eclipse features are targeted for future releases. Putting into PR4 where solar eclipse... Rob Spearman
03:55 pm Task #1751 (Resolved): Enhanced data sets for Earth and Mars surfaces
Rob Spearman
03:54 pm Task #1753: Add credits and license information to README file
Atmosphere code notice needs to get into README. Rob Spearman
03:53 pm Bug #1792 (Resolved): Moon and Europa are not drawing
Rob Spearman
02:11 pm Bug #1803: Centered object does not stay centered when time is advanced
This was OP5 hardware with the newest NS12 rollout you sent. Here was the exact repo case:
Find Mars (this will c...
Arthur Bogard
02:07 pm Bug #1803: Centered object does not stay centered when time is advanced
I can not repro. Works fine for me. Could tracking have been turned off? Did you do anything besides just fly to M... Rob Spearman
02:05 pm Bug #1652: Can not select stars when in vicinity of Earth
Other than avoiding submitting a patch to OSG are there other reasons to use a texture? It seems like a small patch...? Rob Spearman
02:03 pm Bug #1801: GO-TO overshoots small moons
Yes, we will need the final position (and trajectory to get there) updated during flight to meet NS11 parity. Rob Spearman
01:11 pm Bug #1652: Can not select stars when in vicinity of Earth
The proposed fix for this, moving all picking to screen space based on IDs written to an integer texture is getting m... Trystan Larey-Williams
01:03 pm Bug #1801: GO-TO overshoots small moons
Also, this can happen with all objects. It's just more apparent with smaller objects. Trystan Larey-Williams
01:03 pm Bug #1801: GO-TO overshoots small moons
Not actually an 'overshoot'. The position is calculated before you start flying. One you get there, the object may ha... Trystan Larey-Williams
11:45 am Bug #1803 (Closed): Centered object does not stay centered when time is advanced
Go to Mars. Speed up time 3 times. Mars stays centered. Speed it up another time, and Mars starts wandering in the... Arthur Bogard
11:41 am Bug #1802 (New): Go-to action when executed in the middle of a center should fluidly start going ...
Currently, if you center an object, and go-to before the object is fully centered, it is snapped to and then flown to... Arthur Bogard
11:39 am Bug #1801 (New): GO-TO overshoots small moons
Start NS12. Find Phobos, Deimos, Hydra, Nix, and other small moons. Go-to the moon. The moon will be overshot unti... Arthur Bogard
05:25 am Feature #1800 (New): Solar eclipses should extinguish smoothly (planets LOD out too quickly at ~1...
Go to Jupiter, Position Jupiter so that it lies in a straight line with the Sun. Back away from Jupiter. Jupiter's ... Arthur Bogard
05:11 am Bug #1799 (New): Mars is too red in color
Arthur Bogard
05:04 am Bug #1798 (Closed): Star navigation does not always go to second star that you select
Go to Wazn. Find Betelgeuse. Go to Betelgeuse.
The star in the Betelgeuse system has overshot. When looking aro...
Arthur Bogard
04:58 am Bug #1797 (New): Star halo around very red stars is has weird color artifacts
Go to star "Wazn". The inner color halo looks overly saturated in one of the color bands.
The colorign also provi...
Arthur Bogard
02:52 am Feature #1796 (New): Nightshade Settings dialog should have values associated with each slider
It's difficult to determine what settings you want to use regularly as no value exists to always set to.
The values ...
Arthur Bogard
02:49 am Bug #1795 (New): Default value for "Star Bloom: Decay" is too high
The bloom effect is too strong by default making it difficult to see surface features of the body. Arthur Bogard
01:11 am Bug #1792: Moon and Europa are not drawing
The non-round nature of the moon at default level also causes eclipses to very poor on FoV zoom Arthur Bogard
01:07 am Bug #1794 (New): At maximum zoom-out, moon does not occlude sun during solar eclipse
Set time to 00:30UTC on 05/10/2013.
Fly to earth
Moveto alt 0.001
find moon
FoV Zoom on moon
Adjust lat/lon for ...
Arthur Bogard

01/09/2013

10:29 am Task #1793 (Closed): Disable proper motion for PR-1
Trystan Larey-Williams
10:28 am Bug #1771: Proper motion appears too slow
Haven't had time to really do a good test/debug pass on proper motion. Disabling for PR-1. Re-enable for PR-2. Trystan Larey-Williams
10:25 am Bug #1729: Sun shader also brightens the milky way
Now the milkyway sometimes 'punches through' the sun halo since, in the current color space, portions of that are jus... Trystan Larey-Williams
10:17 am Bug #1654 (Resolved): Planet orientation errors
Hyperion is due to ehphemeris orbit line not being resampled (this feature is targetted to PR-3). Jupiter looks off b... Trystan Larey-Williams
10:08 am Bug #1792: Moon and Europa are not drawing
Rob is following up with building out models for these with osgdem to remove normal artifacts. Trystan Larey-Williams
09:37 am Feature #1722: CEGUI.log should be off by default (?) and set for a standard tmp directory.
Set to user's home .nightshade12 directory for PR-1 (AppData\Local\Nightshade12 on Windows). Moving to PR-2 to addres... Trystan Larey-Williams
09:13 am Bug #1789: Orbit line colors are not being used from config.lua
For PR-1 just change change to default color from NS11 rather than white. Reading these values from the config file h... Trystan Larey-Williams
08:04 am Bug #1652: Can not select stars when in vicinity of Earth
It's something I considered but it's far from trivial. Everything renderable would then need to use MRT and have a re... Trystan Larey-Williams
07:59 am Bug #1652: Can not select stars when in vicinity of Earth
Could it makes sense to extend the star picking buffer concept to include bodies as well? That would seem to remove ... Rob Spearman

01/08/2013

08:37 pm Bug #1652: Can not select stars when in vicinity of Earth
Beginning to zero in on a solution to this (also effects other planets). The cause is we're looking at whether or not... Trystan Larey-Williams
05:24 pm Bug #1734 (Resolved): Searching often does not properly find the object you're looking for until ...
Can no longer reproduce last given case. Likely fix was the way strings were passed to SQLite layer. This was causing... Trystan Larey-Williams
05:20 pm Feature #1083 (Resolved): Splash screen & loading bar
Ended up waiting for the final OpenGL context to come up before displaying splash, made for cleaner code. So the spla... Trystan Larey-Williams
11:08 am Bug #1792: Moon and Europa are not drawing
I will investigate the model creation process. Rob Spearman
11:04 am Feature #1083 (In Progress): Splash screen & loading bar
Trystan Larey-Williams
10:58 am Bug #1792 (Request Feedback): Moon and Europa are not drawing
When atmosphere is on, it's an entirely different custom lighting model. When atmosphere is off, osgEarth's internal ... Trystan Larey-Williams
09:46 am Bug #1792 (In Progress): Moon and Europa are not drawing
These two bodies are drawing poorly. Very polygonal and poor normals. Seem to require the fix for this that worked ... Rob Spearman

01/07/2013

07:14 pm Bug #1792: Moon and Europa are not drawing
Europa had a secondary problem which was simply that the root file, europa.osgb was missing from the install directive. Trystan Larey-Williams
07:10 pm Bug #1792 (Resolved): Moon and Europa are not drawing
Something strange with the way osgEarth's shader injection system keeps track of textures was going on here. Bodies u... Trystan Larey-Williams

01/04/2013

04:26 pm Task #1669 (Resolved): Windows Build
Feels really good to close this one ;) Trystan Larey-Williams
02:47 pm Bug #1792 (Closed): Moon and Europa are not drawing
Rob Spearman

01/03/2013

03:26 pm Bug #1791 (Closed): After fly to one 3D star, next ones visited will have pointer not at star center
Sometimes star will not even be visible. Rob Spearman
03:11 pm Bug #1790 (New): When on Earth and track sun, view rotates
Sometimes rotation is subtle and then suddenly flips, other times it is more constant.
If you speed up time, the...
Rob Spearman

12/31/2012

06:43 pm Bug #1784: When fly to Earth or other body and try to change pitch with mouse, often can not do so
Right, this is after flight ends. Fly to a body, and change altitude to get fairly close. Usually I change lat/lon ... Rob Spearman
05:16 pm Bug #1784: When fly to Earth or other body and try to change pitch with mouse, often can not do so
You don't mean 'during' flight correct? During animated flight you cannot move around with the mouse and it is not ob... Trystan Larey-Williams
02:37 pm Bug #1789 (Closed): Orbit line colors are not being used from config.lua
Seem to be hard coded. Rob Spearman
02:32 pm Bug #1788 (Closed): Can not select moons
Fly to Saturn, try to select a bright moon. Nothing happens. Rob Spearman
02:30 pm Bug #1784: When fly to Earth or other body and try to change pitch with mouse, often can not do so
This is making testing difficult, and use annoying. Affects more than just Earth, take Saturn for example. Rob Spearman
02:27 pm Bug #1654: Planet orientation errors
With a quick look I do not see any huge problems. But I also can not label, see, or select moons other than through ... Rob Spearman
02:02 pm Bug #1654: Planet orientation errors
Arthur, your screenshots never uploaded. Are you able to post those again? Rob Spearman
01:48 pm Bug #1787: Great Red Spot (GRS) on Jupiter needs an updated location
Current rotation offset should be 89.3 degrees.
Position info: http://www.skyandtelescope.com/observing/objects/p...
Rob Spearman
08:44 am Bug #1787 (Closed): Great Red Spot (GRS) on Jupiter needs an updated location
Rob Spearman
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