Activity
From 10/22/2012 to 11/20/2012
11/20/2012
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07:17 pm Presentation on Nightshade scripting at AMPAC next week.
- Friday, November 24th at the Mexican Association of Planetariums meeting (AMPAC), Ing. José Antonio Villalón C. will ...
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07:11 pm Task #1755: Icon issues
- Checkbox widget added to Vanilla theme and checked in.
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05:45 pm Task #1754 (Resolved): Take screenshot for splash screen
- Decided to go with 16:9 aspect. Trystan has graphic.
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05:43 pm Task #1751: Enhanced data sets for Earth and Mars surfaces
- Plan is to use Blue Marble data set for Earth down to level 3 for PR1. Other osgEarth bodies are also set to level 3...
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12:46 am Bug #1726 (Resolved): Turning off Atmosphere does not disable atmosphere when inside it
- This was a bug introduced by having an unintended duplicate traverse call in the osgEarth wrapper. Removing it should...
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12:44 am Bug #1736 (Resolved): Moon and Europa do not exist during FoV zooms
11/19/2012
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10:28 pm Bug #1735: FoV zoom on earth gives bizarre lattice of light
- Found a solution but still working out the details. The problem is due to numerical instability in the atmosphere sha...
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06:55 pm Bug #1759 (New): Sun halo inside atmosphere is square
- Regression on last commit.
11/18/2012
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06:47 pm Feature #1758: Add support for KML
- I see osgEarth has some KML support, but no documentation that I can find.
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06:36 pm Feature #1758 (New): Add support for KML
- Will make it easier to label terrestrial locations, show GIS related data, etc.
Possible OSS library to use: http:... -
04:25 pm Feature #1711: Clouds for Earth
- Found a good site for cloud maps: http://xplanet.sourceforge.net/clouds.php
11/17/2012
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12:54 am Feature #1083: Splash screen & loading bar
- Some notes on this while I'm thinking about it. Since NS12 is already opening up a temporary graphics context to chec...
11/16/2012
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10:50 pm Bug #1757 (New): Mouse controls need to get more refined as get closer to a body surface or is ju...
- Tested using IPS test data on Earth. Altitude changes in only a handful of increments, not enough to fine tune posit...
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10:33 pm Bug #1735 (In Progress): FoV zoom on earth gives bizarre lattice of light
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10:31 pm Bug #1374 (Resolved): Atmosphere shader precision issues on large FOV zoom
- Updated the build to work with osgEarth 2.3 so we now have their fix to show LOD0 at extreme distances. osgEarth inst...
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10:13 pm Bug #1756 (New): Mountain tops can get cut off at low viewing altitudes
- With IPS test data set this is consistent.
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02:26 am Feature #1666 (Resolved): osgEarth performance near terrain
- Removed one scene and draw pass by placing the sun light occlusion map on the main pass (via MRT). This is about as g...
11/15/2012
- Older Windows version for older hardware
- Older version that works on older hardware
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12:56 am Feature #1721 (Resolved): Default config directory and files should be (re)created as necessary a...
- It was actually this way all the time. It had just been so long since I looked at that part of the code, I wasn't sur...
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12:53 am Bug #1749 (Resolved): Pressing the S key brings up the performance metrics. Should unbind them f...
- This is a built-in OSG feature so can't easily bind to another key, will no longer check-in to mainline with it enabl...
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12:50 am Bug #1743 (Resolved): Double clicking objects sometimes causes you to fly to them, sometimes not.
- Disabled until we have time to think the feature through better.
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12:47 am Bug #1706 (Resolved): config.lua is not recreated when missing
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12:28 am Bug #1752 (Resolved): If adjust view direction the lat/lon control axes for mouse rotate, and sho...
11/14/2012
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11:48 pm Feature #1670 (Resolved): Platform detection
- Diagnostic info is printed to console or log if redirected. On Windows systems a dialog will be displayed stating "It...
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08:11 pm Task #1755 (Resolved): Icon issues
- Need grayscale icons and missing a shutdown icon?
Also need checkbox in checked and unchecked state. -
08:06 pm Task #1754 (Resolved): Take screenshot for splash screen
- 800x600
Also figure out what text needs to appear. -
08:00 pm Task #1753 (Resolved): Add credits and license information to README file
- Includes code and data.
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07:48 pm Bug #1752 (Resolved): If adjust view direction the lat/lon control axes for mouse rotate, and sho...
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07:45 pm Task #1751 (Resolved): Enhanced data sets for Earth and Mars surfaces
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07:37 pm Bug #1700 (Closed): bzr updates require ~1GB download for much less data than that.
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07:33 pm Bug #1714 (New): Regular star halo and atmosphere star halo are not matching up in size or appear...
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07:33 pm Bug #1713 (New): Get stuck outside solar system and can't see the planet orbit lines
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07:32 pm Bug #1713 (Resolved): Get stuck outside solar system and can't see the planet orbit lines
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07:32 pm Bug #1714 (Resolved): Regular star halo and atmosphere star halo are not matching up in size or a...
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07:29 pm Bug #1718 (Resolved): Some planets stop drawing when between observer and Sun
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07:28 pm Feature #1722: CEGUI.log should be off by default (?) and set for a standard tmp directory.
- Console should be redirected to log file.
OSG and CEGUI messages should go to same log file.
Log file should be wri... -
07:17 pm Bug #1736: Moon and Europa do not exist during FoV zooms
- Requires building with osgEarth from trunk with our requested bug fix in it. Note: Europa.osgb missing!
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07:12 pm Bug #1743: Double clicking objects sometimes causes you to fly to them, sometimes not.
- Disable double click feature.
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07:11 pm Bug #1741: Shadows flicker on Saturn's poles and heavily on the terminator lines for Pluto, Neptune.
- Disable shadow reception on moons, and all planets except Saturn and Jupiter until PR-2 when improve shadow algorithm.
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12:21 am Feature #1670 (In Progress): Platform detection
11/13/2012
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10:10 pm Feature #801: Cardinal Points should turn off after a certain altitude. Consider having them bou...
- Moving cardinal points to PR2
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10:10 pm Feature #1090: Cardinal points
- Moving cardinal points to PR2
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10:04 pm Bug #1673 (Resolved): Enforce +/- 1M year limits
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08:58 pm Bug #1716 (Resolved): Axis reversed on yaw-pitch-roll control as compared to NS11
- This is implemented, although I do need a set of checkbox icons (on/off states) at some point. Currently reusing the ...
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05:20 pm Bug #1750 (Resolved): Small close box at top right of help and settings dialog boxes does not clo...
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05:18 pm Bug #1741: Shadows flicker on Saturn's poles and heavily on the terminator lines for Pluto, Neptune.
- Also noticing a slight issue with the shadow on Deimos.
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05:15 pm Bug #1749 (Closed): Pressing the S key brings up the performance metrics. Should unbind them from S
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12:40 am Feature #1102 (Resolved): GUI Elements
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12:21 am Feature #1103 (Resolved): Help dialog
- The implementation of this feature also sets us up nicely for user defined keymaps. Note, for the time being I had to...
11/12/2012
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05:28 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
- Well, that gets more into what Uniview does which is fade to the model. Until we have a model, it'll be hard to dete...
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05:26 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
- So the milkyway would just disappear? Not very realistic.
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05:25 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
- The reason I question it being drawn in the 3D star scene is that with the huge amounts of parallax involved, it's ve...
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05:23 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
- Milkyway should indeed draw in 3d star scene. But in SDSS scene it would be drawn as a galaxy model, not a spherical...
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05:20 pm Bug #1748 (Resolved): Second reticle always visible 180 degrees away from object that you have se...
- Second reticle shows up both in 3D star field and solar system.
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05:19 pm Bug #1747 (Resolved): In 3D stars, reticle does not stay on selected object when panning the sky ...
- The reticle seems to lag behind your movements
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05:11 pm Bug #1746: Cannot reenter 3D stars once out in SDSS space
- As soon as I enter the SDSS scene, I get the following errors (may or may not be related):
(DepthPartition::operat... -
05:10 pm Bug #1746 (New): Cannot reenter 3D stars once out in SDSS space
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05:09 pm Bug #1745 (New): Milky Way drawing in the 3D star mode and SDSS mode
- Should it draw in the 3D star mode? It should not draw at all in SDSS data.
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05:06 pm Bug #1744 (Resolved): Selecting an object and then backing out of the solar system causes "solarS...
- Same can happen for milkway.osgb, although I can't replicate it at the moment.
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05:05 pm Bug #1743 (Closed): Double clicking objects sometimes causes you to fly to them, sometimes not.
- When doubleclicking stars, it won't take you out of the scene into the star scene, and it freezes things for several ...
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04:59 pm Bug #1742 (Resolved): Double Sun: The farther you get away from the sun, the more separated you c...
- Fly to Earth and look at the Sun (don't enter the atmosphere). You can see some separation of two sun halos. Fly to...
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04:56 pm Bug #1741 (Closed): Shadows flicker on Saturn's poles and heavily on the terminator lines for Plu...
- Initially I thought it to be a clipping issue the farther you get from the Sun. Venus and Jupiter have no problems, ...
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04:22 pm Bug #1740 (Closed): Jupiter: Moons: Some of the inner moons are showing retrograde orbital motion...
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03:56 pm Bug #1739: When tracking an object, it should appear as it would on an equatorial mount
- It should only happen when you are in geocentric orbit around the body, I think
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03:48 pm Bug #1739: When tracking an object, it should appear as it would on an equatorial mount
- I changed the subject to use the correct terms.
Are we sure this always makes sense? It would seem strange duri... -
03:32 pm Bug #1739 (New): When tracking an object, it should appear as it would on an equatorial mount
- This prevents field rotation and ensures that objects remain in a single orientation
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03:27 pm Bug #1738 (Resolved): Search text should be cleared out when find window is closed
- User should not have to delete the previous search manually.
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03:24 pm Feature #1737 (New): Azimuthal mount for viewing the night sky to allow people so simulate what t...
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03:13 pm Bug #1735: FoV zoom on earth gives bizarre lattice of light
- Toggling the atmosphere button does not alter the effect.
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03:12 pm Bug #1735: FoV zoom on earth gives bizarre lattice of light
- Mars does this as well. Probably an issue with the Atmosphere shader.
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03:11 pm Bug #1736 (Resolved): Moon and Europa do not exist during FoV zooms
- It appears that no OSGEarth instances exist during FoV zooms.
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03:08 pm Bug #1735 (Resolved): FoV zoom on earth gives bizarre lattice of light
- Start NS12. Find Earth. FoV zoom on Earth.
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03:05 pm Bug #1734 (Closed): Searching often does not properly find the object you're looking for until yo...
- Open the find dialog. Quickly enter Jupit. Sometimes, it does not prefill Jupiter or will fill it with Jupititer. ...
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03:04 pm Bug #1733 (Resolved): Selecting objects using the find dialog often selects HP: 1 instead of sear...
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03:02 pm Bug #1727: Find: When an object is selected through the find command, it should be tracked
- It should track the object but not follow it in 3d space. In other words, the observer's position is not affected, j...
11/11/2012
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09:57 pm Bug #1732 (Resolved): Mars magnitude too high
- NS12 registering mars aat a mag -0.11389. NS11 indicates magnitude +1.44. Wolfram Alpha says +1.23
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09:50 pm Bug #1731 (Resolved): Info Display not showing proper digits for parity
- Magnitude should be 2 dec places. RA/DEC and ALT/AZ are correct. Distance should be out to 8 dec places.
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09:46 pm Bug #1730 (Resolved): Sun magnitude readout roughly half of what it should be from Earth
- Flyto earth. Moveto current lat lon and altitude within earth atmosphere. Find sun. Readout indicates about -13.81...
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09:09 pm Bug #1729 (Request Feedback): Sun shader also brightens the milky way
- Fly to a star. Move around the star so that the milky way comes into view. The milky way brightens significantly wh...
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09:05 pm Bug #1728 (Resolved): Planets "flash" off and on when approaching them
- Seems like there isn't enough of an overlay with the near-far cameras or something. It's only one flash, but it happ...
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08:30 pm Bug #1727 (Resolved): Find: When an object is selected through the find command, it should be tra...
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08:25 pm Bug #1726 (Resolved): Turning off Atmosphere does not disable atmosphere when inside it
- Flyto earth. Turn off atmosphere. Part of earth's atmosphere is disabled, but halo still exists. Moveto Alt 0.01. ...
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08:12 pm Bug #1725 (Resolved): Azimuthal grid lags behind solar system scene when clicking and dragging sc...
- Flyto earth. Turn on Azimuthal grid. Left click and drag screen side to side. Azimuthal grid lags behind the rest ...
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08:08 pm Bug #1714: Regular star halo and atmosphere star halo are not matching up in size or appearance
- They are also not matching up in location.
11/10/2012
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03:53 am Feature #1103 (In Progress): Help dialog
- Auto-generated help content working. Just needs formatting/ordering TLC.
11/06/2012
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07:26 pm Feature #1666 (In Progress): osgEarth performance near terrain
- Part of this is sub-dividing too soon. Rolled back the change for IPS to subdivide earlier. We just don't have the cy...
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06:10 pm Bug #1724 (Resolved): Install proces does not install CEGUI/imagesets/TaharezLook.* which is requ...
- On private branch that will be merged to mainline in another day or so.
- Español
- English
11/05/2012
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11:07 pm Bug #1724 (Resolved): Install proces does not install CEGUI/imagesets/TaharezLook.* which is requ...
- Error on console is: CEGUI/imagesets/TaharezLook.imageset does not exist
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12:59 am Feature #1091 (Resolved): Milkyway texture
- The milkyway texture is integrated and drawing in the desired order. Just wrapping up regressions for the re-factorin...
11/03/2012
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01:04 am Bug #1723: Fullscreen mode should use native display resolution rather than config setting screen...
- The only difference between full screen and windowed as far as OSG in concerned on the X11 platform is window decorat...
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12:49 am Bug #1723: Fullscreen mode should use native display resolution rather than config setting screen...
- It makes sense to me that fullscreen mode would run across a twinview setup. If someone doesn't want that they just ...
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12:22 am Bug #1723: Fullscreen mode should use native display resolution rather than config setting screen...
- That causes problems on twinview and similarly configured systems (it was that way initially). Native resolution is r...
11/02/2012
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10:53 pm Bug #1723 (Resolved): Fullscreen mode should use native display resolution rather than config set...
- Alternatively, there could be a config setting or value that says "use the current display resolution."
Having a p... -
10:07 pm Feature #1721: Default config directory and files should be (re)created as necessary at startup
- It looks like this currently does happen, but only if the .nightshade12 directory is completely missing.
If some... -
09:37 pm Feature #1722 (New): CEGUI.log should be off by default (?) and set for a standard tmp directory.
- Longer term could/should be merged with OSG log.
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09:37 pm Feature #1721 (Resolved): Default config directory and files should be (re)created as necessary a...
- When installing from a package on a multiuser system, the default .nightshade12 directory files need to exist in the ...
10/30/2012
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05:24 pm Bug #1717: Moon shadows disappear as get closer to planet
- Actually, the texture size doesn't play into this much. It's really just the additional passes that are getting ugly....
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05:10 pm Bug #1717: Moon shadows disappear as get closer to planet
- Yep, tried to cheat here and I guess it's not going to work ;) To get high quality shadows the map is big, 4k texture...
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04:49 pm Bug #1719 (New): Should be able to see Sun spots when close to sun or zoom in on Sun
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04:44 pm Bug #1718 (Resolved): Some planets stop drawing when between observer and Sun
- Fly to Uranus, go a distance away so it is about 30 pixels in diameter on screen. Change your lat/lon until the Sun ...
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04:39 pm Bug #1717 (Resolved): Moon shadows disappear as get closer to planet
- Go to Jupiter, follow from the sunny side, speed up time until a moon shadow is visible. Now get closer to the plane...
10/29/2012
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11:59 pm Feature #1091: Milkyway texture
- Implementing this revealed a minor side tangent I need to address, which is rejiggering the scene structure. The way ...
10/26/2012
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10:15 pm Feature #1698 (Resolved): Saturn and Uranus rings
- A couple issues remain but they can be triaged and addressed in the bug-fix phase. Overall, it's looking pretty good ...
10/24/2012
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04:42 pm Bug #1716 (Resolved): Axis reversed on yaw-pitch-roll control as compared to NS11
- Make configurable but match NS11 by default. (For LBUTTON mouse drag control).
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02:21 am Feature #1698: Saturn and Uranus rings
- Also, the comment regarding how the shadow pass cameras are positioned changed and may change again. Currently, the s...
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02:15 am Feature #1698: Saturn and Uranus rings
- Hard shadows are 'working' but need bug fixes and cleanup. There are a number of artifacts occurring with them right ...
10/23/2012
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08:11 pm Feature #1670: Platform detection
- Starting to keep track of known extensions needed here;
-Minimum GLSL version is currently 1.30 due to use of textur... -
06:15 pm Task #1715 (New): Migrate NS12 to Forward Compatible OpenGL context
- This involves instantiating an OpenGL context that drops the deprecated features of OpenGL and uses only the 3.0+ pro...
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