Activity

From 10/22/2012 to 11/20/2012

11/20/2012

07:17 pm Presentation on Nightshade scripting at AMPAC next week.
Friday, November 24th at the Mexican Association of Planetariums meeting (AMPAC), Ing. José Antonio Villalón C. will ... Rob Spearman
07:11 pm Task #1755: Icon issues
Checkbox widget added to Vanilla theme and checked in. Rob Spearman
05:45 pm Task #1754 (Resolved): Take screenshot for splash screen
Decided to go with 16:9 aspect. Trystan has graphic. Rob Spearman
05:43 pm Task #1751: Enhanced data sets for Earth and Mars surfaces
Plan is to use Blue Marble data set for Earth down to level 3 for PR1. Other osgEarth bodies are also set to level 3... Rob Spearman
12:46 am Bug #1726 (Resolved): Turning off Atmosphere does not disable atmosphere when inside it
This was a bug introduced by having an unintended duplicate traverse call in the osgEarth wrapper. Removing it should... Trystan Larey-Williams
12:44 am Bug #1736 (Resolved): Moon and Europa do not exist during FoV zooms
Trystan Larey-Williams

11/19/2012

10:28 pm Bug #1735: FoV zoom on earth gives bizarre lattice of light
Found a solution but still working out the details. The problem is due to numerical instability in the atmosphere sha... Trystan Larey-Williams
06:55 pm Bug #1759 (Closed): Sun halo inside atmosphere is square
Regression on last commit. Rob Spearman

11/18/2012

06:47 pm Feature #1758: Add support for KML
I see osgEarth has some KML support, but no documentation that I can find. Rob Spearman
06:36 pm Feature #1758 (New): Add support for KML
Will make it easier to label terrestrial locations, show GIS related data, etc.
Possible OSS library to use: http:...
Rob Spearman
04:25 pm Feature #1711: Clouds for Earth
Found a good site for cloud maps: http://xplanet.sourceforge.net/clouds.php
Rob Spearman

11/17/2012

12:54 am Feature #1083: Splash screen & loading bar
Some notes on this while I'm thinking about it. Since NS12 is already opening up a temporary graphics context to chec... Trystan Larey-Williams

11/16/2012

10:50 pm Bug #1757 (New): Mouse controls need to get more refined as get closer to a body surface or is ju...
Tested using IPS test data on Earth. Altitude changes in only a handful of increments, not enough to fine tune posit... Rob Spearman
10:33 pm Bug #1735 (In Progress): FoV zoom on earth gives bizarre lattice of light
Trystan Larey-Williams
10:31 pm Bug #1374 (Resolved): Atmosphere shader precision issues on large FOV zoom
Updated the build to work with osgEarth 2.3 so we now have their fix to show LOD0 at extreme distances. osgEarth inst... Trystan Larey-Williams
10:13 pm Bug #1756 (New): Mountain tops can get cut off at low viewing altitudes
With IPS test data set this is consistent. Rob Spearman
02:26 am Feature #1666 (Resolved): osgEarth performance near terrain
Removed one scene and draw pass by placing the sun light occlusion map on the main pass (via MRT). This is about as g... Trystan Larey-Williams

11/15/2012

06:00 pm nightshade-setup-10.7.1.exe
Older Windows version for older hardware Rob Spearman
05:55 pm nightshade-10.7.1.tar.gz
Older version that works on older hardware Rob Spearman
12:56 am Feature #1721 (Resolved): Default config directory and files should be (re)created as necessary a...
It was actually this way all the time. It had just been so long since I looked at that part of the code, I wasn't sur... Trystan Larey-Williams
12:53 am Bug #1749 (Resolved): Pressing the S key brings up the performance metrics. Should unbind them f...
This is a built-in OSG feature so can't easily bind to another key, will no longer check-in to mainline with it enabl... Trystan Larey-Williams
12:50 am Bug #1743 (Resolved): Double clicking objects sometimes causes you to fly to them, sometimes not.
Disabled until we have time to think the feature through better. Trystan Larey-Williams
12:47 am Bug #1706 (Resolved): config.lua is not recreated when missing
Trystan Larey-Williams
12:28 am Bug #1752 (Resolved): If adjust view direction the lat/lon control axes for mouse rotate, and sho...
Trystan Larey-Williams

11/14/2012

11:48 pm Feature #1670 (Resolved): Platform detection
Diagnostic info is printed to console or log if redirected. On Windows systems a dialog will be displayed stating "It... Trystan Larey-Williams
08:11 pm Task #1755 (Closed): Icon issues
Need grayscale icons and missing a shutdown icon?
Also need checkbox in checked and unchecked state.
Rob Spearman
08:06 pm Task #1754 (Closed): Take screenshot for splash screen
800x600
Also figure out what text needs to appear.
Rob Spearman
08:00 pm Task #1753 (Closed): Add credits and license information to README file
Includes code and data. Rob Spearman
07:48 pm Bug #1752 (Closed): If adjust view direction the lat/lon control axes for mouse rotate, and shoul...
Rob Spearman
07:45 pm Task #1751 (Closed): Enhanced data sets for Earth and Mars surfaces
Rob Spearman
07:37 pm Bug #1700 (Closed): bzr updates require ~1GB download for much less data than that.
Rob Spearman
07:33 pm Bug #1714 (New): Regular star halo and atmosphere star halo are not matching up in size or appear...
Rob Spearman
07:33 pm Bug #1713 (New): Get stuck outside solar system and can't see the planet orbit lines
Rob Spearman
07:32 pm Bug #1713 (Resolved): Get stuck outside solar system and can't see the planet orbit lines
Rob Spearman
07:32 pm Bug #1714 (Resolved): Regular star halo and atmosphere star halo are not matching up in size or a...
Rob Spearman
07:29 pm Bug #1718 (Resolved): Some planets stop drawing when between observer and Sun
Rob Spearman
07:28 pm Feature #1722: CEGUI.log should be off by default (?) and set for a standard tmp directory.
Console should be redirected to log file.
OSG and CEGUI messages should go to same log file.
Log file should be wri...
Rob Spearman
07:17 pm Bug #1736: Moon and Europa do not exist during FoV zooms
Requires building with osgEarth from trunk with our requested bug fix in it. Note: Europa.osgb missing! Rob Spearman
07:12 pm Bug #1743: Double clicking objects sometimes causes you to fly to them, sometimes not.
Disable double click feature. Rob Spearman
07:11 pm Bug #1741: Shadows flicker on Saturn's poles and heavily on the terminator lines for Pluto, Neptune.
Disable shadow reception on moons, and all planets except Saturn and Jupiter until PR-2 when improve shadow algorithm. Rob Spearman
12:21 am Feature #1670 (In Progress): Platform detection
Trystan Larey-Williams

11/13/2012

10:10 pm Feature #801: Cardinal Points should turn off after a certain altitude. Consider having them bou...
Moving cardinal points to PR2 Trystan Larey-Williams
10:10 pm Feature #1090: Cardinal points
Moving cardinal points to PR2 Trystan Larey-Williams
10:04 pm Bug #1673 (Resolved): Enforce +/- 1M year limits
Trystan Larey-Williams
08:58 pm Bug #1716 (Resolved): Axis reversed on yaw-pitch-roll control as compared to NS11
This is implemented, although I do need a set of checkbox icons (on/off states) at some point. Currently reusing the ... Trystan Larey-Williams
05:20 pm Bug #1750 (Closed): Small close box at top right of help and settings dialog boxes does not close...
Arthur Bogard
05:18 pm Bug #1741: Shadows flicker on Saturn's poles and heavily on the terminator lines for Pluto, Neptune.
Also noticing a slight issue with the shadow on Deimos. Arthur Bogard
05:15 pm Bug #1749 (Closed): Pressing the S key brings up the performance metrics. Should unbind them from S
Arthur Bogard
12:40 am Feature #1102 (Resolved): GUI Elements
Trystan Larey-Williams
12:21 am Feature #1103 (Resolved): Help dialog
The implementation of this feature also sets us up nicely for user defined keymaps. Note, for the time being I had to... Trystan Larey-Williams

11/12/2012

05:28 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
Well, that gets more into what Uniview does which is fade to the model. Until we have a model, it'll be hard to dete... Arthur Bogard
05:26 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
So the milkyway would just disappear? Not very realistic. Rob Spearman
05:25 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
The reason I question it being drawn in the 3D star scene is that with the huge amounts of parallax involved, it's ve... Arthur Bogard
05:23 pm Bug #1745: Milky Way drawing in the 3D star mode and SDSS mode
Milkyway should indeed draw in 3d star scene. But in SDSS scene it would be drawn as a galaxy model, not a spherical... Rob Spearman
05:20 pm Bug #1748 (Closed): Second reticle always visible 180 degrees away from object that you have sele...
Second reticle shows up both in 3D star field and solar system. Arthur Bogard
05:19 pm Bug #1747 (Closed): In 3D stars, reticle does not stay on selected object when panning the sky un...
The reticle seems to lag behind your movements Arthur Bogard
05:11 pm Bug #1746: Cannot reenter 3D stars once out in SDSS space
As soon as I enter the SDSS scene, I get the following errors (may or may not be related):
(DepthPartition::operat...
Arthur Bogard
05:10 pm Bug #1746 (New): Cannot reenter 3D stars once out in SDSS space
Arthur Bogard
05:09 pm Bug #1745 (Closed): Milky Way drawing in the 3D star mode and SDSS mode
Should it draw in the 3D star mode? It should not draw at all in SDSS data. Arthur Bogard
05:06 pm Bug #1744 (Closed): Selecting an object and then backing out of the solar system causes "solarSys...
Same can happen for milkway.osgb, although I can't replicate it at the moment. Arthur Bogard
05:05 pm Bug #1743 (Closed): Double clicking objects sometimes causes you to fly to them, sometimes not.
When doubleclicking stars, it won't take you out of the scene into the star scene, and it freezes things for several ... Arthur Bogard
04:59 pm Bug #1742 (Closed): Double Sun: The farther you get away from the sun, the more separated you can...
Fly to Earth and look at the Sun (don't enter the atmosphere). You can see some separation of two sun halos. Fly to... Arthur Bogard
04:56 pm Bug #1741 (Closed): Shadows flicker on Saturn's poles and heavily on the terminator lines for Plu...
Initially I thought it to be a clipping issue the farther you get from the Sun. Venus and Jupiter have no problems, ... Arthur Bogard
04:22 pm Bug #1740 (Closed): Jupiter: Moons: Some of the inner moons are showing retrograde orbital motion...
Arthur Bogard
03:56 pm Bug #1739: When tracking an object, it should appear as it would on an equatorial mount
It should only happen when you are in geocentric orbit around the body, I think Arthur Bogard
03:48 pm Bug #1739: When tracking an object, it should appear as it would on an equatorial mount
I changed the subject to use the correct terms.
Are we sure this always makes sense? It would seem strange duri...
Rob Spearman
03:32 pm Bug #1739 (New): When tracking an object, it should appear as it would on an equatorial mount
This prevents field rotation and ensures that objects remain in a single orientation Arthur Bogard
03:27 pm Bug #1738 (Closed): Search text should be cleared out when find window is closed
User should not have to delete the previous search manually. Rob Spearman
03:24 pm Feature #1737 (New): Azimuthal mount for viewing the night sky to allow people so simulate what t...
Arthur Bogard
03:13 pm Bug #1735: FoV zoom on earth gives bizarre lattice of light
Toggling the atmosphere button does not alter the effect. Arthur Bogard
03:12 pm Bug #1735: FoV zoom on earth gives bizarre lattice of light
Mars does this as well. Probably an issue with the Atmosphere shader. Arthur Bogard
03:11 pm Bug #1736 (Closed): Moon and Europa do not exist during FoV zooms
It appears that no OSGEarth instances exist during FoV zooms. Arthur Bogard
03:08 pm Bug #1735 (Closed): FoV zoom on earth gives bizarre lattice of light
Start NS12. Find Earth. FoV zoom on Earth.
Arthur Bogard
03:05 pm Bug #1734 (Closed): Searching often does not properly find the object you're looking for until yo...
Open the find dialog. Quickly enter Jupit. Sometimes, it does not prefill Jupiter or will fill it with Jupititer. ... Arthur Bogard
03:04 pm Bug #1733 (Closed): Selecting objects using the find dialog often selects HP: 1 instead of search...
Arthur Bogard
03:02 pm Bug #1727: Find: When an object is selected through the find command, it should be tracked
It should track the object but not follow it in 3d space. In other words, the observer's position is not affected, j... Rob Spearman

11/11/2012

09:57 pm Bug #1732 (Closed): Mars magnitude too high
NS12 registering mars aat a mag -0.11389. NS11 indicates magnitude +1.44. Wolfram Alpha says +1.23 Arthur Bogard
09:50 pm Bug #1731 (Closed): Info Display not showing proper digits for parity
Magnitude should be 2 dec places. RA/DEC and ALT/AZ are correct. Distance should be out to 8 dec places. Arthur Bogard
09:46 pm Bug #1730 (Closed): Sun magnitude readout roughly half of what it should be from Earth
Flyto earth. Moveto current lat lon and altitude within earth atmosphere. Find sun. Readout indicates about -13.81... Arthur Bogard
09:09 pm Bug #1729 (Request Feedback): Sun shader also brightens the milky way
Fly to a star. Move around the star so that the milky way comes into view. The milky way brightens significantly wh... Arthur Bogard
09:05 pm Bug #1728 (Closed): Planets "flash" off and on when approaching them
Seems like there isn't enough of an overlay with the near-far cameras or something. It's only one flash, but it happ... Arthur Bogard
08:30 pm Bug #1727 (Closed): Find: When an object is selected through the find command, it should be tracked
Arthur Bogard
08:25 pm Bug #1726 (Closed): Turning off Atmosphere does not disable atmosphere when inside it
Flyto earth. Turn off atmosphere. Part of earth's atmosphere is disabled, but halo still exists. Moveto Alt 0.01. ... Arthur Bogard
08:12 pm Bug #1725 (Closed): Azimuthal grid lags behind solar system scene when clicking and dragging screen.
Flyto earth. Turn on Azimuthal grid. Left click and drag screen side to side. Azimuthal grid lags behind the rest ... Arthur Bogard
08:08 pm Bug #1714: Regular star halo and atmosphere star halo are not matching up in size or appearance
They are also not matching up in location. Arthur Bogard

11/10/2012

03:53 am Feature #1103 (In Progress): Help dialog
Auto-generated help content working. Just needs formatting/ordering TLC. Trystan Larey-Williams

11/06/2012

07:26 pm Feature #1666 (In Progress): osgEarth performance near terrain
Part of this is sub-dividing too soon. Rolled back the change for IPS to subdivide earlier. We just don't have the cy... Trystan Larey-Williams
06:10 pm Bug #1724 (Resolved): Install proces does not install CEGUI/imagesets/TaharezLook.* which is requ...
On private branch that will be merged to mainline in another day or so. Trystan Larey-Williams
05:58 pm stratoscript-commands.ES.pdf
Español Rob Spearman
05:58 pm stratoscript-commands.pdf
English Rob Spearman

11/05/2012

11:07 pm Bug #1724 (Closed): Install proces does not install CEGUI/imagesets/TaharezLook.* which is requir...
Error on console is: CEGUI/imagesets/TaharezLook.imageset does not exist
Rob Spearman
12:59 am Feature #1091 (Resolved): Milkyway texture
The milkyway texture is integrated and drawing in the desired order. Just wrapping up regressions for the re-factorin... Trystan Larey-Williams

11/03/2012

01:04 am Bug #1723: Fullscreen mode should use native display resolution rather than config setting screen...
The only difference between full screen and windowed as far as OSG in concerned on the X11 platform is window decorat... Trystan Larey-Williams
12:49 am Bug #1723: Fullscreen mode should use native display resolution rather than config setting screen...
It makes sense to me that fullscreen mode would run across a twinview setup. If someone doesn't want that they just ... Rob Spearman
12:22 am Bug #1723: Fullscreen mode should use native display resolution rather than config setting screen...
That causes problems on twinview and similarly configured systems (it was that way initially). Native resolution is r... Trystan Larey-Williams

11/02/2012

10:53 pm Bug #1723 (Closed): Fullscreen mode should use native display resolution rather than config setti...
Alternatively, there could be a config setting or value that says "use the current display resolution."
Having a p...
Rob Spearman
10:07 pm Feature #1721: Default config directory and files should be (re)created as necessary at startup
It looks like this currently does happen, but only if the .nightshade12 directory is completely missing.
If some...
Rob Spearman
09:37 pm Feature #1722 (New): CEGUI.log should be off by default (?) and set for a standard tmp directory.
Longer term could/should be merged with OSG log.
Rob Spearman
09:37 pm Feature #1721 (Closed): Default config directory and files should be (re)created as necessary at ...
When installing from a package on a multiuser system, the default .nightshade12 directory files need to exist in the ... Rob Spearman

10/30/2012

05:24 pm Bug #1717: Moon shadows disappear as get closer to planet
Actually, the texture size doesn't play into this much. It's really just the additional passes that are getting ugly.... Trystan Larey-Williams
05:10 pm Bug #1717: Moon shadows disappear as get closer to planet
Yep, tried to cheat here and I guess it's not going to work ;) To get high quality shadows the map is big, 4k texture... Trystan Larey-Williams
04:49 pm Bug #1719 (New): Should be able to see Sun spots when close to sun or zoom in on Sun
Rob Spearman
04:44 pm Bug #1718 (Closed): Some planets stop drawing when between observer and Sun
Fly to Uranus, go a distance away so it is about 30 pixels in diameter on screen. Change your lat/lon until the Sun ... Rob Spearman
04:39 pm Bug #1717 (Closed): Moon shadows disappear as get closer to planet
Go to Jupiter, follow from the sunny side, speed up time until a moon shadow is visible. Now get closer to the plane... Rob Spearman

10/29/2012

11:59 pm Feature #1091: Milkyway texture
Implementing this revealed a minor side tangent I need to address, which is rejiggering the scene structure. The way ... Trystan Larey-Williams

10/26/2012

10:15 pm Feature #1698 (Resolved): Saturn and Uranus rings
A couple issues remain but they can be triaged and addressed in the bug-fix phase. Overall, it's looking pretty good ... Trystan Larey-Williams

10/24/2012

04:42 pm Bug #1716 (Closed): Axis reversed on yaw-pitch-roll control as compared to NS11
Make configurable but match NS11 by default. (For LBUTTON mouse drag control). Trystan Larey-Williams
02:21 am Feature #1698: Saturn and Uranus rings
Also, the comment regarding how the shadow pass cameras are positioned changed and may change again. Currently, the s... Trystan Larey-Williams
02:15 am Feature #1698: Saturn and Uranus rings
Hard shadows are 'working' but need bug fixes and cleanup. There are a number of artifacts occurring with them right ... Trystan Larey-Williams

10/23/2012

08:11 pm Feature #1670: Platform detection
Starting to keep track of known extensions needed here;
-Minimum GLSL version is currently 1.30 due to use of textur...
Trystan Larey-Williams
06:15 pm Task #1715 (New): Migrate NS12 to Forward Compatible OpenGL context
This involves instantiating an OpenGL context that drops the deprecated features of OpenGL and uses only the 3.0+ pro... Trystan Larey-Williams
« Previous
Next »
 

Also available in: Atom