Activity
From 09/09/2012 to 10/08/2012
10/08/2012
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11:27 pm Feature #621: Better sun visualization
- I've improved the appearance of the current crepuscular ray shader. The problem was the math just didn't pan out prop...
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06:07 pm New Nightshade Website
- The Nightshade project now has a new website design which should allow much easier interaction and participation with...
10/05/2012
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06:26 pm Feature #621 (In Progress): Better sun visualization
- As part of this, I'm looking into improving the current fragment shader used on 3D stars. It looks pretty good when t...
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04:19 pm Feature #1663: Save/Load user settings
- OK, got it. Just a one time copy.
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04:17 pm Feature #1663: Save/Load user settings
- Are you referring the the need to copy it? Copying it manually this time stems from the fact the NS12 will not even l...
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01:49 pm Feature #1663: Save/Load user settings
- Why isn't the user's config file updated in place?
10/04/2012
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11:34 pm Feature #1663 (Resolved): Save/Load user settings
- Saving current settings and loading default settings is implemented. The buttons are currently in the settings window...
10/03/2012
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05:15 pm Feature #1709 (New): New database fields for stars
- Catalog ID field and catalog abv field for object info display. Will require new catalog extractions.
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12:23 am Bug #1672 (Resolved): Object Info and full year on datetime
- Only thing missing I'm aware of is Spectral Type on stars. For some reason I didn't put this field in the new databas...
10/02/2012
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01:37 am Bug #1672: Object Info and full year on datetime
- Just azi/alt readout and full year datetime remain in progress.
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01:35 am Bug #1648 (Resolved): Azimuth grid is not oriented correctly
- There were a couple problems in the calculations for the grid orientation. The labels may still increment in reverse ...
09/29/2012
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01:33 am Bug #1672: Object Info and full year on datetime
- Plx, B-V and distance fields (in physical coordinates) implemented. Also implemented text color change to selected st...
09/27/2012
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08:32 pm Bug #1708 (New): Should be able to run from the build directory without having to install
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02:12 am Bug #1707 (New): Halos (including stars) can not exceed 256px in diameter
- This is a limitation of the current nvidia drivers (probably similar on other drivers). gl_PointSize is clamped to an...
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01:55 am Bug #1653 (Resolved): Sun halo should be much brighter than any planet, but it is currently dimme...
- The sun magnitude calculation case was simply in the wrong units.
09/26/2012
- Español
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04:55 pm Bug #1706 (Closed): config.lua is not recreated when missing
- This is a safety mechanism since otherwise NS will not run.
09/25/2012
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11:59 pm Bug #1705: Atmosphere draws on top of azimuthal grid
- Rob, I don't see any accessible way to do that. Given the current design these are mutually exclusive requirements.
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11:48 pm Bug #1705 (Resolved): Atmosphere draws on top of azimuthal grid
- Draw order changed. Will draw after all 3D content but before UI layers.
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11:45 pm Bug #1672: Object Info and full year on datetime
- Name and RA/DEC readouts are implemented. RA/DEC currently J2000 for all objects relative to observer (seems to match...
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07:02 pm Bug #1705: Atmosphere draws on top of azimuthal grid
- It's more subtle than that. Grid lines ideally should match NS11 behavior. That means drawing behind planets, but i...
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06:23 pm Bug #1705: Atmosphere draws on top of azimuthal grid
- Discussed with Rob: lines and grids should draw on top of everything. NS11 has that implementation, and it's useful ...
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06:14 pm Bug #1672 (In Progress): Object Info and full year on datetime
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06:06 pm Bug #1705 (Request Feedback): Atmosphere draws on top of azimuthal grid
- This is in conflict with Rob's request to have the grids render on the celestial sphere, behind planets.
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06:01 pm Bug #1667 (Resolved): Navigation cleanup / bugfix bin
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01:13 pm Bug #1705 (Closed): Atmosphere draws on top of azimuthal grid
- All grid lines should render in front of atmosphere.
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12:38 am Bug #1649 (Resolved): Increasing pitch sometimes results in a heading rotation as well
- Ok, pretty sure I fixed the root problem. The current pitch was being calculated in a way that didn't always yield th...
09/24/2012
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08:33 pm Bug #1668 (Resolved): Handle distance from body exceeding spatial system bounds
- Have a working end to end unit test. Can select the Sun, anchor it (fly to it), and then increase distance beyond sol...
09/21/2012
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11:30 pm Bug #1668: Handle distance from body exceeding spatial system bounds
- Working out some final issues with this but seems to be working fairly well. Can fly to Sun and then increase distanc...
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08:41 pm Task #1074: Replicate all existing stratoscript functionallity
- It might be helpful to define a header format to include a computer readable NS version required to successfully run ...
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03:03 am Bug #1668: Handle distance from body exceeding spatial system bounds
- Can now increase distance outward and have the expected scenes swap in. However, decreasing distance back toward the ...
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03:00 am Bug #1703 (Resolved): Fisheye mode navigation regression
- This was due to attempting to load osgEarth instances via separate threads. Removed this optimization for the time be...
09/20/2012
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11:01 pm Bug #1703: Fisheye mode navigation regression
- Correct, this has nothing to do with fisheye. It's just intermittent. If you see it then exit and restart for now. Se...
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10:36 pm Bug #1703: Fisheye mode navigation regression
- I also believe that fisheye was not scoped until DR
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10:32 pm Bug #1703: Fisheye mode navigation regression
- I noticed this as well. I had to rebuild my scene and install the rebuilt scene, and then I got the earth and mars b...
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10:27 pm Bug #1703 (Resolved): Fisheye mode navigation regression
- Find Earth, CTRL-G. It will usually fly past the Earth rather than too it, then possibly jump to tracking it. Can n...
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06:31 pm Feature #1154: WMAP microwave background all sky image
- User can replace milkyway image sphere around the solar system, and this is how we can currently implement WMAP. It ...
09/19/2012
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10:47 pm Feature #788 (Request Feedback): Nebulae should be rendered in front of stars to help avoid align...
- Needs further discussion.
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10:40 pm Feature #801: Cardinal Points should turn off after a certain altitude. Consider having them bou...
- Fade them out after leaving atmosphere bounding volume.
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10:19 pm Feature #1701 (New): Meteor showers
- Parity with current NS11 meteor shower behavior.
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10:11 pm Feature #1123 (Closed): Should be an option to stop the body's rotation. This would assist in vi...
- Already implemented Nightshade12 via the 'follow' ALG-f mode.
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10:00 pm Bug #1700: bzr updates require ~1GB download for much less data than that.
- No, YOU do it. I'm not doing it.
RESEARCH :-) -
09:56 pm Bug #1700: bzr updates require ~1GB download for much less data than that.
- No, you do it.....no, you do it! Someone do it!! :-D
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09:54 pm Bug #1700 (Closed): bzr updates require ~1GB download for much less data than that.
- repository requires refactoring
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09:41 pm Bug #1562 (Closed): Atmosphere is too bright when looking down at earth
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09:40 pm Feature #1677: TUI menu, short info, and time readout should be adjustable with a second heading ...
- Ability to place TUI at different locations around horizon.
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09:33 pm Feature #1699 (New): Earth-shine (the earth's reflection onto the moon)
- For realism, this would allow at low moon phases for the moon to still be visible. It's the reflection of the sun's ...
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09:27 pm Feature #1698 (Resolved): Saturn and Uranus rings
- Plus shadows for Saturn ring shadows (see Rob's shader, two shaders one for shadows on each element saturn-body and r...
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09:26 pm Feature #601: Scriptable images, labels and lines
- This would allow for the arbitrary creation of lines in space, coordinate systems, labels for any object, etc.
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09:24 pm Feature #1697 (Resolved): Body shadows and Lunar eclipse case
- See Rob's fragment shader, should be able to inject when building the solar system scene. Special case of red tint (u...
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09:23 pm Feature #607: Ability to associate landscapes with objects
- This is currently available for Earth and Mars with high-res terrain data, but not with other planets. This relates ...
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09:21 pm Feature #106: Show Comets.
- Consider a comet tail effect as well with relation to the sun
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09:19 pm Feature #1696 (New): Solar Eclipse
- Atmosphere dims relative to eclipse amount. This should be doable via the ISun uniform in the PCAS shader. Will also ...
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09:01 pm Feature #1695 (New): Moon-shine (moon brightens the atmosphere when visible)
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08:53 pm Feature #635: Show spacecraft trajectories
- Unclear on how we want to implement this. Do we want to implement an orbit path, or a reverse trail?
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08:43 pm Feature #1134: Truncated fish-eye and lens correction
- A 3 term polynomial approximation is currently used. The coefficients reside in distortion.dat.
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08:30 pm Feature #1694 (New): Write HDR values of objects to texture for consumption by PCAS shader
- Try changing current off-screen texture to HDR first and using that. I.e. add a global HDR stage to render off-screen...
09/18/2012
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11:42 pm Bug #1649: Increasing pitch sometimes results in a heading rotation as well
- If you hit ALT-d you can see a readout of your current orientation. Heading is of course only valid when anchored to ...
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11:16 pm Bug #1572 (Resolved): Flight to new bodies is jumpy
- Behaves nicely now. Prior to the change just a handful of ad-hoc control points were used to animate the camera. This...
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10:14 pm Feature #101: Add feature to turn off star twinkle outside atmosphere to add realism.
- When on a planet with atmosphere the stars should twinkle. When above the atmosphere or in space they should not.
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08:45 pm Bug #1649: Increasing pitch sometimes results in a heading rotation as well
- Can there be an easy readout of the current pitch and heading? Also, how are we dealing with Yaw?
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08:37 pm Bug #1649: Increasing pitch sometimes results in a heading rotation as well
- I can no longer reproduce the case that I was seeing. I did find one more nav error, though:
Any time you drag th... -
08:17 pm Bug #1655 (Resolved): Atmosphere needs to be more tesselated when you are within it and/or Sun ha...
- Changing this to resolved instead of closed to track for testing.
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08:15 pm Bug #1649 (Request Feedback): Increasing pitch sometimes results in a heading rotation as well
- Arthur, can you try to repro with the current mainline? I'm not sure what would have changed but I'm having trouble r...
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12:26 am Bug #1374 (In Progress): Atmosphere shader precision issues on large FOV zoom
- One problem was multiplying the eye - pos vector by a multiplier. This is accounted for in the projection matrix whic...
09/17/2012
- 09:54 pm Task #1472 (Closed): Look into PBOs for video capture
- 09:54 pm Bug #1566 (Closed): set home_planet usually changes view to random direction
- 09:54 pm Task #703 (Closed): External configuration file
- 09:54 pm Task #699 (Closed): Implement event handlers to allow simple free movement
- 09:54 pm Task #696 (Closed): Coordinate system definitions
09/14/2012
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04:09 pm Bug #1691 (New): Mars has ground/atmosphere gap for areas of ground below base 'Rg' radius
- This problem is more visible than on Earth since Mars lacks water filling such areas and thus has lots of negative el...
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04:00 pm Bug #1655 (Closed): Atmosphere needs to be more tesselated when you are within it and/or Sun halo...
- Mars is fixed, although it demonstrates an additional problem of atmosphere shader behavior below 'sea level' (gap re...
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10:18 am Feature #102: Being able to turn On the atmosphere on Non-Earth Planets
- Custom atmospheres are possible, but they are still based on Earth scattering effects.
Other planets to add atmosp... -
10:13 am Feature #103: Add new catalog items using RA-Dec values and custom symbology.
- By creating new sky cultures, you can add markers around stars with exoplanets and the like, but hopefully we'll have...
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10:10 am Feature #106: Show Comets.
- Although we now have the ability to run the comets script, I think that the simulation should include these as defaul...
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10:08 am Feature #1690 (New): Allow for multiple settings presets (in the TUI)
- Depending on the lesson being shown, it would be useful to simply have multiple presets to switch to the next part of...
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10:05 am Feature #1689 (New): Add duration argument to set zoom offset command
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10:04 am Feature #1688 (New): Show rotation axis of a body with lines
- Text code for this lives in Nightshade planet.cpp actually, but never turned it on. Suggest waiting for NS 12
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10:04 am Feature #1687 (New): The abililty to have the daytime sky w/o sun.
- A user is working on a rainbow lesson, and she want to be able to completely remove the sun while still being able to...
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09:59 am Feature #1229: Similar to moon scaling, all objects should be able to be arbitrarily scaled, eith...
- It'd be useful to scale both the body and the entire planetary system.
This is especially useful to showcase rotat... -
09:56 am Feature #1686 (New): Selectively activate/hide solar system bodies (including the sun), their orb...
- The ability to enable only certain planets/bodies in the database to show just the planets that ancient observers had...
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09:39 am Feature #1603: Datasets and models for windmills, powerlines, trees, city buildings, and more
- http://osgearth.org/wiki/HowToGenerateBuildings
09/13/2012
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04:47 pm Bug #1655: Atmosphere needs to be more tesselated when you are within it and/or Sun halo needs ot...
- Can get now get down to 0.001 altitude in world coords without clipping, even with the camera pointed strait down tow...
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10:50 am Bug #1655: Atmosphere needs to be more tesselated when you are within it and/or Sun halo needs ot...
- Setting osgEarth to use a sphere instead of an ellipsoid solves the gap and erroneous mie scattering issues. Now addr...
09/12/2012
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08:23 am Feature #788 (New): Nebulae should be rendered in front of stars to help avoid alignment artifact...
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08:19 am Feature #1683 (New): Factory Default Settings.
- The TUI or settings dialog should have a "Factory Default Settings" option for people to return to a stable state in ...
09/11/2012
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09:41 am Feature #1677 (New): TUI menu, short info, and time readout should be adjustable with a second he...
09/10/2012
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05:38 pm Bug #1655: Atmosphere needs to be more tesselated when you are within it and/or Sun halo needs ot...
- Gap is fixed. We'll see how the fix hold up over more testing, it's a little sneaky. Basically, I'm telling the shade...
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