Activity

From 09/09/2012 to 10/08/2012

10/08/2012

11:27 pm Feature #621: Better sun visualization
I've improved the appearance of the current crepuscular ray shader. The problem was the math just didn't pan out prop... Trystan Larey-Williams
06:07 pm New Nightshade Website
The Nightshade project now has a new website design which should allow much easier interaction and participation with... Rob Spearman

10/05/2012

06:26 pm Feature #621 (In Progress): Better sun visualization
As part of this, I'm looking into improving the current fragment shader used on 3D stars. It looks pretty good when t... Trystan Larey-Williams
04:19 pm Feature #1663: Save/Load user settings
OK, got it. Just a one time copy. Rob Spearman
04:17 pm Feature #1663: Save/Load user settings
Are you referring the the need to copy it? Copying it manually this time stems from the fact the NS12 will not even l... Trystan Larey-Williams
01:49 pm Feature #1663: Save/Load user settings
Why isn't the user's config file updated in place? Rob Spearman

10/04/2012

11:34 pm Feature #1663 (Resolved): Save/Load user settings
Saving current settings and loading default settings is implemented. The buttons are currently in the settings window... Trystan Larey-Williams

10/03/2012

05:15 pm Feature #1709 (New): New database fields for stars
Catalog ID field and catalog abv field for object info display. Will require new catalog extractions. Trystan Larey-Williams
12:23 am Bug #1672 (Resolved): Object Info and full year on datetime
Only thing missing I'm aware of is Spectral Type on stars. For some reason I didn't put this field in the new databas... Trystan Larey-Williams

10/02/2012

01:37 am Bug #1672: Object Info and full year on datetime
Just azi/alt readout and full year datetime remain in progress. Trystan Larey-Williams
01:35 am Bug #1648 (Resolved): Azimuth grid is not oriented correctly
There were a couple problems in the calculations for the grid orientation. The labels may still increment in reverse ... Trystan Larey-Williams

09/29/2012

01:33 am Bug #1672: Object Info and full year on datetime
Plx, B-V and distance fields (in physical coordinates) implemented. Also implemented text color change to selected st... Trystan Larey-Williams

09/27/2012

08:32 pm Bug #1708 (New): Should be able to run from the build directory without having to install
Rob Spearman
02:12 am Bug #1707 (New): Halos (including stars) can not exceed 256px in diameter
This is a limitation of the current nvidia drivers (probably similar on other drivers). gl_PointSize is clamped to an... Trystan Larey-Williams
01:55 am Bug #1653 (Resolved): Sun halo should be much brighter than any planet, but it is currently dimme...
The sun magnitude calculation case was simply in the wrong units. Trystan Larey-Williams

09/26/2012

09:42 pm nightshade-scripting-howto-es.pdf
Español Rob Spearman
04:55 pm Bug #1706 (Closed): config.lua is not recreated when missing
This is a safety mechanism since otherwise NS will not run. Rob Spearman

09/25/2012

11:59 pm Bug #1705: Atmosphere draws on top of azimuthal grid
Rob, I don't see any accessible way to do that. Given the current design these are mutually exclusive requirements. Trystan Larey-Williams
11:48 pm Bug #1705 (Resolved): Atmosphere draws on top of azimuthal grid
Draw order changed. Will draw after all 3D content but before UI layers. Trystan Larey-Williams
11:45 pm Bug #1672: Object Info and full year on datetime
Name and RA/DEC readouts are implemented. RA/DEC currently J2000 for all objects relative to observer (seems to match... Trystan Larey-Williams
07:02 pm Bug #1705: Atmosphere draws on top of azimuthal grid
It's more subtle than that. Grid lines ideally should match NS11 behavior. That means drawing behind planets, but i... Rob Spearman
06:23 pm Bug #1705: Atmosphere draws on top of azimuthal grid
Discussed with Rob: lines and grids should draw on top of everything. NS11 has that implementation, and it's useful ... Arthur Bogard
06:14 pm Bug #1672 (In Progress): Object Info and full year on datetime
Trystan Larey-Williams
06:06 pm Bug #1705 (Request Feedback): Atmosphere draws on top of azimuthal grid
This is in conflict with Rob's request to have the grids render on the celestial sphere, behind planets. Trystan Larey-Williams
06:01 pm Bug #1667 (Resolved): Navigation cleanup / bugfix bin
Trystan Larey-Williams
01:13 pm Bug #1705 (Closed): Atmosphere draws on top of azimuthal grid
All grid lines should render in front of atmosphere. Arthur Bogard
12:38 am Bug #1649 (Resolved): Increasing pitch sometimes results in a heading rotation as well
Ok, pretty sure I fixed the root problem. The current pitch was being calculated in a way that didn't always yield th... Trystan Larey-Williams

09/24/2012

08:33 pm Bug #1668 (Resolved): Handle distance from body exceeding spatial system bounds
Have a working end to end unit test. Can select the Sun, anchor it (fly to it), and then increase distance beyond sol... Trystan Larey-Williams

09/21/2012

11:30 pm Bug #1668: Handle distance from body exceeding spatial system bounds
Working out some final issues with this but seems to be working fairly well. Can fly to Sun and then increase distanc... Trystan Larey-Williams
08:41 pm Task #1074: Replicate all existing stratoscript functionallity
It might be helpful to define a header format to include a computer readable NS version required to successfully run ... Rob Spearman
03:03 am Bug #1668: Handle distance from body exceeding spatial system bounds
Can now increase distance outward and have the expected scenes swap in. However, decreasing distance back toward the ... Trystan Larey-Williams
03:00 am Bug #1703 (Resolved): Fisheye mode navigation regression
This was due to attempting to load osgEarth instances via separate threads. Removed this optimization for the time be... Trystan Larey-Williams

09/20/2012

11:01 pm Bug #1703: Fisheye mode navigation regression
Correct, this has nothing to do with fisheye. It's just intermittent. If you see it then exit and restart for now. Se... Trystan Larey-Williams
10:36 pm Bug #1703: Fisheye mode navigation regression
I also believe that fisheye was not scoped until DR Arthur Bogard
10:32 pm Bug #1703: Fisheye mode navigation regression
I noticed this as well. I had to rebuild my scene and install the rebuilt scene, and then I got the earth and mars b... Arthur Bogard
10:27 pm Bug #1703 (Closed): Fisheye mode navigation regression
Find Earth, CTRL-G. It will usually fly past the Earth rather than too it, then possibly jump to tracking it. Can n... Rob Spearman
06:31 pm Feature #1154: WMAP microwave background all sky image
User can replace milkyway image sphere around the solar system, and this is how we can currently implement WMAP. It ... Arthur Bogard

09/19/2012

10:47 pm Feature #788 (Request Feedback): Nebulae should be rendered in front of stars to help avoid align...
Needs further discussion. Trystan Larey-Williams
10:40 pm Feature #801: Cardinal Points should turn off after a certain altitude. Consider having them bou...
Fade them out after leaving atmosphere bounding volume. Trystan Larey-Williams
10:19 pm Feature #1701 (New): Meteor showers
Parity with current NS11 meteor shower behavior. Trystan Larey-Williams
10:11 pm Feature #1123 (Closed): Should be an option to stop the body's rotation. This would assist in vi...
Already implemented Nightshade12 via the 'follow' ALG-f mode. Trystan Larey-Williams
10:00 pm Bug #1700: bzr updates require ~1GB download for much less data than that.
No, YOU do it. I'm not doing it.
RESEARCH :-)
Arthur Bogard
09:56 pm Bug #1700: bzr updates require ~1GB download for much less data than that.
No, you do it.....no, you do it! Someone do it!! :-D Arthur Bogard
09:54 pm Bug #1700 (Closed): bzr updates require ~1GB download for much less data than that.
repository requires refactoring Arthur Bogard
09:41 pm Bug #1562 (Closed): Atmosphere is too bright when looking down at earth
Trystan Larey-Williams
09:40 pm Feature #1677: TUI menu, short info, and time readout should be adjustable with a second heading ...
Ability to place TUI at different locations around horizon. Trystan Larey-Williams
09:33 pm Feature #1699 (New): Earth-shine (the earth's reflection onto the moon)
For realism, this would allow at low moon phases for the moon to still be visible. It's the reflection of the sun's ... Arthur Bogard
09:27 pm Feature #1698 (Closed): Saturn and Uranus rings
Plus shadows for Saturn ring shadows (see Rob's shader, two shaders one for shadows on each element saturn-body and r... Trystan Larey-Williams
09:26 pm Feature #601: Scriptable images, labels and lines
This would allow for the arbitrary creation of lines in space, coordinate systems, labels for any object, etc. Arthur Bogard
09:24 pm Feature #1697 (Closed): Body shadows and Lunar eclipse case
See Rob's fragment shader, should be able to inject when building the solar system scene. Special case of red tint (u... Trystan Larey-Williams
09:23 pm Feature #607: Ability to associate landscapes with objects
This is currently available for Earth and Mars with high-res terrain data, but not with other planets. This relates ... Arthur Bogard
09:21 pm Feature #106: Show Comets.
Consider a comet tail effect as well with relation to the sun Arthur Bogard
09:19 pm Feature #1696 (New): Solar Eclipse
Atmosphere dims relative to eclipse amount. This should be doable via the ISun uniform in the PCAS shader. Will also ... Trystan Larey-Williams
09:01 pm Feature #1695 (New): Moon-shine (moon brightens the atmosphere when visible)
Arthur Bogard
08:53 pm Feature #635: Show spacecraft trajectories
Unclear on how we want to implement this. Do we want to implement an orbit path, or a reverse trail? Arthur Bogard
08:30 pm Feature #1694 (New): Write HDR values of objects to texture for consumption by PCAS shader
Try changing current off-screen texture to HDR first and using that. I.e. add a global HDR stage to render off-screen... Trystan Larey-Williams

09/18/2012

11:42 pm Bug #1649: Increasing pitch sometimes results in a heading rotation as well
If you hit ALT-d you can see a readout of your current orientation. Heading is of course only valid when anchored to ... Trystan Larey-Williams
11:16 pm Bug #1572 (Resolved): Flight to new bodies is jumpy
Behaves nicely now. Prior to the change just a handful of ad-hoc control points were used to animate the camera. This... Trystan Larey-Williams
10:14 pm Feature #101: Add feature to turn on star twinkle inside atmosphere based on altitude
When on a planet with atmosphere the stars should twinkle. When above the atmosphere or in space they should not.
...
Rob Spearman
08:45 pm Bug #1649: Increasing pitch sometimes results in a heading rotation as well
Can there be an easy readout of the current pitch and heading? Also, how are we dealing with Yaw? Arthur Bogard
08:37 pm Bug #1649: Increasing pitch sometimes results in a heading rotation as well
I can no longer reproduce the case that I was seeing. I did find one more nav error, though:
Any time you drag th...
Arthur Bogard
08:17 pm Bug #1655 (Resolved): Atmosphere needs to be more tesselated when you are within it and/or Sun ha...
Changing this to resolved instead of closed to track for testing. Trystan Larey-Williams
08:15 pm Bug #1649 (Request Feedback): Increasing pitch sometimes results in a heading rotation as well
Arthur, can you try to repro with the current mainline? I'm not sure what would have changed but I'm having trouble r... Trystan Larey-Williams
12:26 am Bug #1374 (In Progress): Atmosphere shader precision issues on large FOV zoom
One problem was multiplying the eye - pos vector by a multiplier. This is accounted for in the projection matrix whic... Trystan Larey-Williams

09/17/2012

09:54 pm Task #1472 (Closed): Look into PBOs for video capture
Anonymous
09:54 pm Bug #1566 (Closed): set home_planet usually changes view to random direction
Anonymous
09:54 pm Task #703 (Closed): External configuration file
Anonymous
09:54 pm Task #696 (Closed): Coordinate system definitions
Anonymous
09:54 pm Task #699 (Closed): Implement event handlers to allow simple free movement
Anonymous

09/14/2012

04:09 pm Bug #1691 (New): Mars has ground/atmosphere gap for areas of ground below base 'Rg' radius
This problem is more visible than on Earth since Mars lacks water filling such areas and thus has lots of negative el... Trystan Larey-Williams
04:00 pm Bug #1655 (Closed): Atmosphere needs to be more tesselated when you are within it and/or Sun halo...
Mars is fixed, although it demonstrates an additional problem of atmosphere shader behavior below 'sea level' (gap re... Trystan Larey-Williams
10:18 am Feature #102: Being able to turn On the atmosphere on Non-Earth Planets
Custom atmospheres are possible, but they are still based on Earth scattering effects.
Other planets to add atmosp...
Arthur Bogard
10:13 am Feature #103: Add new catalog items using RA-Dec values and custom symbology.
By creating new sky cultures, you can add markers around stars with exoplanets and the like, but hopefully we'll have... Arthur Bogard
10:10 am Feature #106: Show Comets.
Although we now have the ability to run the comets script, I think that the simulation should include these as defaul... Arthur Bogard
10:08 am Feature #1690 (New): Allow for multiple settings presets (in the TUI)
Depending on the lesson being shown, it would be useful to simply have multiple presets to switch to the next part of... Arthur Bogard
10:05 am Feature #1689 (New): Add duration argument to set zoom offset command
Arthur Bogard
10:04 am Feature #1688 (New): Show rotation axis of a body with lines
Text code for this lives in Nightshade planet.cpp actually, but never turned it on. Suggest waiting for NS 12 Arthur Bogard
10:04 am Feature #1687 (New): The abililty to have the daytime sky w/o sun.
A user is working on a rainbow lesson, and she want to be able to completely remove the sun while still being able to... Arthur Bogard
09:59 am Feature #1229: Similar to moon scaling, all objects should be able to be arbitrarily scaled, eith...
It'd be useful to scale both the body and the entire planetary system.
This is especially useful to showcase rotat...
Arthur Bogard
09:56 am Feature #1686 (New): Selectively activate/hide solar system bodies (including the sun), their orb...
The ability to enable only certain planets/bodies in the database to show just the planets that ancient observers had... Arthur Bogard
09:39 am Feature #1603: Datasets and models for windmills, powerlines, trees, city buildings, and more
http://osgearth.org/wiki/HowToGenerateBuildings Arthur Bogard

09/13/2012

04:47 pm Bug #1655: Atmosphere needs to be more tesselated when you are within it and/or Sun halo needs ot...
Can get now get down to 0.001 altitude in world coords without clipping, even with the camera pointed strait down tow... Trystan Larey-Williams
10:50 am Bug #1655: Atmosphere needs to be more tesselated when you are within it and/or Sun halo needs ot...
Setting osgEarth to use a sphere instead of an ellipsoid solves the gap and erroneous mie scattering issues. Now addr... Trystan Larey-Williams

09/12/2012

08:23 am Feature #788 (New): Nebulae should be rendered in front of stars to help avoid alignment artifact...
Arthur Bogard
08:19 am Feature #1683 (Closed): Factory Default Settings.
The TUI or settings dialog should have a "Factory Default Settings" option for people to return to a stable state in ... Arthur Bogard

09/11/2012

09:41 am Feature #1677 (New): TUI menu, short info, and time readout should be adjustable with a second he...
Arthur Bogard

09/10/2012

05:38 pm Bug #1655: Atmosphere needs to be more tesselated when you are within it and/or Sun halo needs ot...
Gap is fixed. We'll see how the fix hold up over more testing, it's a little sneaky. Basically, I'm telling the shade... Trystan Larey-Williams
« Previous
Next »
 

Also available in: Atom