Activity

From 06/26/2014 to 07/25/2014

07/24/2014

05:01 pm Task #1990 (In Progress): Add galaxy scene in for volumetric milky way integration work
Added and working but transition needs tweaking (volumetric 'pops' into existence, also milkyway texture remains pres... Trystan Larey-Williams

07/22/2014

01:43 pm Bug #2212 (New): When fly to body, body north pole is not usually "up" on screen
Repro: Fly to a body, change lat/lon, fly again, see problem. Rob Spearman
01:36 pm Feature #2211 (New): Scripted text should support user defined colors and fonts
Color should be specified in text setup command.
Ideally a user can specify a font TTF file to dynamically load an...
Rob Spearman
01:33 pm Feature #2210 (New): Text labels should be defined in terms of angular size
Angular height of a line of text should be defined for a given label. This way text labels will be consistent across... Rob Spearman
12:10 pm Bug #2107 (Request Feedback): osgEarth bodies have polar artifacts
A bug has been filed. I'm working on getting Jason an example .earth file. You typically cannot see this issue in t... Arthur Bogard

07/21/2014

05:12 pm Bug #2184 (Resolved): 3D star bounding volumes do not match drawn radii
For now, just explicitly setting a callback that returns known model space radius of 3D star geometry. Also increased... Trystan Larey-Williams
04:55 pm Bug #2184: 3D star bounding volumes do not match drawn radii
Further investigation showed this is actually not a precision issue (it may account for some error but not as much as... Trystan Larey-Williams
10:58 am Bug #2184 (In Progress): 3D star bounding volumes do not match drawn radii
This is a precision issue since, by default, osg uses single precision bounding volumes. The problem is particularly ... Trystan Larey-Williams

07/18/2014

09:03 am Bug #2107: osgEarth bodies have polar artifacts
Did any bug get filed yet on this yet? Rob Spearman

07/15/2014

03:47 pm Bug #2208 (New): Moveto roll script parameter breaks NG inside the solar system and causes odd pe...
Repro:
# Start NG
# Fly to a body in the solar system (Sun and Earth tested)
# Open scripting HUD
# Enter "moveto...
Arthur Bogard
09:20 am Bug #2207 (New): Left Ctrl + backtick not bringing up the scripting HUD in Windows 8
Reported by Raul. Arthur to investigate. Ensured that Raul was using a fresh config.lua. Arthur Bogard
09:19 am Bug #2206 (New): Help screen shows blank under Windows 8
Raul reports that on his new Windows 8 laptop, PR3's help screen is completely blank of any text. I had him delete h... Arthur Bogard

07/14/2014

04:21 pm Bug #2205 (New): Flagging off date in the config.lua file causes Nightshade to segfault on boot
Repro:
# Edit config.lua and set gui: flag_show_date to flase
# Save and start NightshadeNG
Result: crash with t...
Arthur Bogard
10:14 am Bug #2204: Transition from daylight to night with atmosphere on causes terrain to flicker in and ...
Sorry, thought title and image were enough.
Repro:
# Enable high resolution topographical map
# Fly to Earth
# ...
Arthur Bogard
10:08 am Bug #2204: Transition from daylight to night with atmosphere on causes terrain to flicker in and ...
What is a repro case? Rob Spearman
10:06 am Bug #2204 (New): Transition from daylight to night with atmosphere on causes terrain to flicker i...
Hopefully will be resolved with the blending rework. Currently makes sunsets and sunrises ugly during the transition... Arthur Bogard

07/10/2014

04:41 pm Bug #2200 (New): Media image and video meshes need to be concave mashes rather than planar meshes
May be able to leverage instancing strategies similar to orbit lines to generate fast mesh vertices. Trystan Larey-Williams
01:18 pm Feature #2199 (New): Add roll control to gamepad
Try one of the joysticks while it is depressed as the control.
Unclear what axis should be in FE. Vector between ...
Rob Spearman
12:57 pm Bug #2198 (New): Sun halo is wrong shape in FE mode
More apparent with an elongated window. Rob Spearman
12:55 pm Bug #2197 (New): Extra 3D star in solar system
Could be trying to fly to a star with no 3D instance (no distance info)? Rob Spearman
12:53 pm Feature #2196 (New): Lat/lon gamepad and mouse control should work in body coordinates
In other words, "up" moves in North direction. Would be preferable to continue motion past a pole rather than just s... Rob Spearman

07/08/2014

03:17 pm Feature #1080 (Resolved): Media loading and manipulation
Remaining tasks tracked under #1847. Trystan Larey-Williams

06/27/2014

08:35 am Bug #2125 (Closed): Somehow left joystick and get mapped to cursor movement
This does not happen on actual XBox 360 controllers. I believe this was a mode issue switching between XBox360 and P... Arthur Bogard
08:32 am Bug #2131 (Closed): After a while of using the gamepad, the camera control joystick can become in...
I believe this is a dupe of #2123 Arthur Bogard
08:31 am Task #2048 (Closed): Testing PR3
Arthur Bogard
08:28 am Bug #2192 (New): Nightshade NG runs considerably faster in the Solar System on WINE (under Linux)...
Repro:
# Start NG under Linux using standard community datasets
# Turn on Frame Rate display
# Navigate throughout...
Arthur Bogard
08:16 am Bug #2107: osgEarth bodies have polar artifacts
Arthur, can you open a bug dialog with osgEarth team? Rob Spearman
08:12 am Task #2180 (Closed): Need to collect source URLs for PR3 Windows build
Rob Spearman
08:07 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
I don't think there is any doubt this is a bug except I haven't seen it. It would just help to have a better descrip... Rob Spearman
08:01 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
Requires verification that this is a bug Arthur Bogard
07:59 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
But what if the star was right next to you but just had no 3D instance
drawn?
Rob Spearman
07:57 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
No star would have >90 degrees of parallax at ~1ly distance from earth over the course of a fraction of a ly and then... Arthur Bogard
07:56 am Feature #2187: User configurable gamepad buttons and joysticks
Sorry, I still don't know what this feature is. It needs a minimum
description of what you meant when you entered it.
Rob Spearman
07:53 am Bug #2190: Saving user settings within Nightshade overrides a user's "windowed" settings in the c...
Added description Arthur Bogard
07:53 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
What I meant was, how do you know it wasn't a real star that was
supposed to be there?
Rob Spearman
07:48 am Bug #2190: Saving user settings within Nightshade overrides a user's "windowed" settings in the c...
Can you be more precise? Rob Spearman
07:46 am Feature #2187: User configurable gamepad buttons and joysticks
This was opened as a result of a closure of another task (added in the related task field).
Spec on this will need...
Arthur Bogard
07:44 am Task #2191 (New): Re-enable lunar orbit updates once performance issues resolved
Rob Spearman
07:43 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
I don't, which is exactly why the word "star" is in quotes. Star was the best descriptor I could come up with to con... Arthur Bogard
07:34 am Bug #2189: Transitioning out of solar system can cause a random "star" to shoot across the field ...
How do you know it's an errant star? Rob Spearman
07:27 am Feature #2187: User configurable gamepad buttons and joysticks
Please describe this feature. Rob Spearman

06/26/2014

05:31 pm Bug #2024 (Closed): Tracking update needs to happen directly after all body position updates are ...
Arthur Bogard
05:30 pm Bug #2009 (Closed): Earth precession not working
tested against precession circle. Also tested equatorial grid precessing against J2000 grid. Arthur Bogard
05:27 pm Bug #1926 (Closed): If atmosphere not initialized at startup, cannot view atmosphere from inside ...
Arthur Bogard
05:17 pm Feature #1663 (Closed): Save/Load user settings
Arthur Bogard
05:16 pm Bug #2190 (New): Saving user settings within Nightshade overrides a user's "windowed" settings in...
Repro case:
# Edit your config.lua file and change Video:screen0:fullscreen from true to false. Change video:scre...
Arthur Bogard
05:15 pm Bug #1291 (Closed): Extend orbit lines implementation to recalculate ephemeris orbit lines occasi...
Arthur Bogard
05:14 pm Bug #2004 (Closed): Cleanup shadow implementation for upcoming demo
Arthur Bogard
05:14 pm Bug #2005 (Closed): Regression: Accumulation buffer (trails effect) should only affect stars, pla...
Arthur Bogard
05:13 pm Bug #2018 (Closed): Flying mode can go into loop
Arthur Bogard
05:12 pm Bug #2022 (Closed): Center for Sun halo shader is incorrect in FE mode
Arthur Bogard
05:11 pm Feature #2025 (Closed): 8 planets should be hooked up to use improved VSOP87 module from NS Legacy
Arthur Bogard
05:11 pm Task #2026 (Closed): Calculate Earth and Moon positions relative to EMB
Arthur Bogard
05:11 pm Task #2027 (Closed): Hook up grids and lines to FaderSwitch
Arthur Bogard
05:10 pm Task #2037 (Closed): Revert to old shadow strategy for rings only
Arthur Bogard
05:10 pm Task #2038 (Closed): Integrate FXAA
Arthur Bogard
05:09 pm Bug #2041 (Closed): Regression: constellation art transparency/fading gone
Arthur Bogard
05:08 pm Feature #2042 (Closed): Implement orbit line 'filtering'
Arthur Bogard
05:08 pm Bug #2043 (Closed): EMB replaced label for Earth
Arthur Bogard
05:07 pm Bug #2044 (Closed): Regression: Text labels have solid black edge artifacts on glyphs
Arthur Bogard
05:07 pm Bug #2054 (Closed): Underscore character is not accepted in script pane
Arthur Bogard
05:06 pm Bug #2055 (Closed): Saturn rings do not have a shadow on them from planet in FE mode
Arthur Bogard
05:06 pm Task #2098 (Closed): Temporarily disable lunar orbit line updates for PR3
Definitely disabled as moon no longer tracks along its orbit line. Arthur Bogard
05:03 pm Bug #2159 (Closed): Regression - Cannot reenter solar system after leaving via mouse or gamepad d...
Arthur Bogard
05:00 pm Task #1751 (Closed): Enhanced data sets for Earth and Mars surfaces
Arthur Bogard
05:00 pm Task #1774 (Closed): Add explanatory text to options screens
Arthur Bogard
04:59 pm Bug #1803 (Closed): Centered object does not stay centered when time is advanced
Arthur Bogard
04:59 pm Bug #1905 (Closed): Planet text gets clipped when you get closer to the planet (seems to stay a s...
Arthur Bogard
04:58 pm Bug #1907 (Closed): Reticle selecting star wanders when speeding up time while following a planet...
Arthur Bogard
04:57 pm Bug #1910 (Closed): When selecting stars within the solar system, reticle randomly double-jumps f...
Arthur Bogard
04:57 pm Bug #1922 (Closed): Unable to enter and character that requires "shift" modifier in find dialog o...
Arthur Bogard
04:57 pm Bug #1923 (Closed): Labels are not properly affected by FoV zoom (they end up scaling very large ...
Arthur Bogard
04:56 pm Task #1925 (Closed): Change .earth files to use first_lod instruction for better quality anywhere...
Arthur Bogard
04:55 pm Bug #1931 (Closed): Earth atmosphere scintillates when fov zoomed on the earth from far away
Arthur Bogard
04:55 pm Bug #1937 (Closed): Planet orbits can take up to 2 seconds to reappear when reentering the solar ...
Arthur Bogard
04:55 pm Bug #1941 (Closed): When flying to HP8890, observer flies past the star's halo
Arthur Bogard
04:52 pm Bug #1947 (Closed): Once the camera has panned in the 3D star field, it no longer matches up with...
Arthur Bogard
04:52 pm Bug #1951 (Closed): Planet labels draw behind planet shadows even if moon is in front of the planet
Arthur Bogard
04:50 pm Bug #1958 (Closed): Can not land on Io
Arthur Bogard
04:50 pm Bug #1960 (Closed): Speeding up time around a star causes it to pulse and move away from the obse...
Arthur Bogard
04:49 pm Bug #1962 (Closed): Ruchbah splits into two stars in 3D star field when speeding up time.
Arthur Bogard
04:48 pm Bug #1967 (Closed): Transparency of rings does not work where the shadow volume intersects
Shadows being revisited later. Arthur Bogard
04:48 pm Bug #1969 (Closed): General Grid and Line cleanup
Arthur Bogard
04:48 pm Bug #1972 (Closed): Turn off atmosphere a bit sooner for Earth or Mars to avoid atmospheric scint...
Need fallback atmosphere, but that is tracked elsewhere. Arthur Bogard
04:47 pm Bug #1973 (Closed): Reticle should hide when body is large in field of view
Arthur Bogard
04:47 pm Feature #1978 (Closed): Lunar eclipse should apply red tint to the moon
Red tint applied. Lunar eclipse still broken when viewing from off-angles, but we're refactoring shadows in a later ... Arthur Bogard
04:45 pm Bug #1984 (Closed): Regression on osgEarth instances with no atmosphere
Arthur Bogard
04:45 pm Bug #1985 (Closed): osgEarth bodies have improper shadowing when viewed with large FoV zoom
Arthur Bogard
04:44 pm Bug #1986 (Closed): Unable to perform a moveto while still in a set home_planet command
Arthur Bogard
04:42 pm Bug #1995 (Closed): CPU/update pass perf bottleneck
Still CPU bound in SS, but better than it was Arthur Bogard
04:42 pm Bug #1997 (Closed): Milkyway texturing issues
Arthur Bogard
04:42 pm Bug #1999 (Closed): Grid and line labels should be easier to read (spacing) and not zoom with fov.
Arthur Bogard
04:41 pm Bug #2000 (Closed): Once untrack anchored object can not track again (unless use Find window)
Arthur Bogard
04:40 pm Bug #2002 (Closed): Clipping and normal artifacts on osgEarth instances and atmosphere shell
Arthur Bogard
04:38 pm Bug #2099 (Closed): Parts of Milky Way texture (?) out of place
Arthur Bogard
04:38 pm Bug #2189 (New): Transitioning out of solar system can cause a random "star" to shoot across the ...
Tested in FE mode.
Repro:
# Fly to earth
# back out and in of the solar system from various angles
Result: so...
Arthur Bogard
04:36 pm Bug #2097 (Closed): Flying to body and then backing out of solar system causes another invisible ...
Arthur Bogard
04:33 pm Task #2090 (Closed): Disable debug 's' key
Arthur Bogard
04:32 pm Bug #2087 (Closed): Selecting and tracking a dim star breaks later flights
Arthur Bogard
04:32 pm Bug #2086 (Closed): When you click on GUI buttons it clicks through to the sky as well
Arthur Bogard
04:31 pm Bug #2084 (Closed): Mouse cursor often not visible when over areas of Settings window
Arthur Bogard
04:31 pm Bug #2082 (Closed): Elara orbit line fades in/out with camera position
Arthur Bogard
04:30 pm Bug #2078 (Closed): Atmosphere no longer toggles with keystroke or button
Arthur Bogard
04:29 pm Bug #2070 (Closed): Earth and Mars draw strangely when time is sped up
Arthur Bogard
04:29 pm Bug #2052 (Closed): Earth has odd behavior with orbit lines
Arthur Bogard
04:28 pm Bug #2069 (Closed): Orbit lines flicker when turn off (should fade out smoothly)
Arthur Bogard
04:27 pm Bug #2066 (Closed): No sun in the 3d starfield
Arthur Bogard
04:27 pm Bug #2063 (Closed): 3D instanced stars can draw over FE camera from behind
Arthur Bogard
04:26 pm Bug #2062 (Request Feedback): Planet halos eat holes in the constellation art
Still having problems with halos eating into art (see example) Arthur Bogard
04:25 pm Feature #2060 (Closed): Splash screen should have a black background behind it to be professional
Arthur Bogard
04:25 pm Bug #2059 (Closed): Segfault flying in from stars to Moon
Arthur Bogard
04:24 pm Bug #2058 (Closed): No way to select nothing after select something
Arthur Bogard
04:24 pm Bug #2056 (Closed): Do not seem to get moon shadows on planets in FE mode.
Arthur Bogard
04:21 pm Bug #2111 (Closed): Clouds fade too soon WRT altitude
Arthur Bogard
04:21 pm Feature #2187 (New): User configurable gamepad buttons and joysticks
Arthur Bogard
04:20 pm Bug #2113 (Closed): Controller: Right thumbstick should control camera, left should control lat/long
Arthur Bogard
04:20 pm Bug #2122 (Closed): User can easily fly into planets with controller and mouse
Arthur Bogard
04:20 pm Bug #2186 (New): tracking object causes jerking motion when time is sped up
Repro:
# Fly to a body
# speed up time
# select and track another object
Result: tracking system slowly slews t...
Arthur Bogard
04:18 pm Bug #2130 (Closed): Tracking an object does not keep the object tracked causing it to shift out o...
Arthur Bogard
04:18 pm Bug #2140 (Closed): Io orbit line blinks in and out of existence and has weird loop at leading edge
Arthur Bogard
04:17 pm Bug #2145 (Closed): Regression: Can't select stars
Arthur Bogard
04:16 pm Bug #2149 (Closed): Grids are accumulating in time lapse
Arthur Bogard
04:14 pm Bug #2152 (Closed): Look At was removed from fly-to feature
Arthur Bogard
04:13 pm Bug #2158 (Closed): Atmosphere no longer works when camera is inside it on PR3 (regression)
Arthur Bogard
04:13 pm Bug #2160 (Closed): Regressions: flying to stars leaves the starfield
Arthur Bogard
02:05 pm Feature #1081 (Resolved): Image loading and display
Code complete for all coordinate systems (not yet merged to default).
This includes position, rotation, scale and al...
Trystan Larey-Williams
01:37 pm Bug #2185 (New): Io's orbit does not appear round near the planet the farther in the future you go
Repro:
1. Fly to Io
2. Turn on Orbit Lines
3. Back away from Io so that you can see at least half of its orbit lin...
Arthur Bogard
01:30 pm Bug #2164 (Closed): Mars orbit has a loop in it
Arthur Bogard
01:27 pm Bug #2169 (Closed): When use mouse to select a star, often draws reticle in wrong location
Arthur Bogard
01:27 pm Bug #2170 (Closed): If run windowed and then move the window the mouse cursor stops moving correctly
Arthur Bogard
01:26 pm Bug #2172 (Closed): In the 3D starfield can not select stars correctly
Arthur Bogard
01:25 pm Bug #2175 (Closed): Windows installer needs to detect previous installations and remove them befo...
Arthur Bogard
08:46 am Bug #2184 (Resolved): 3D star bounding volumes do not match drawn radii
Radii accessed from code is much larger than that drawn on screen.
This is preventing adjusting gamepad sensitivit...
Rob Spearman
04:16 am nightshade-demo.zip
Demonstration script Rob Spearman
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