Activity

From 08/25/2014 to 09/23/2014

09/22/2014

12:59 pm Bug #2289: Audio threads do not exit, cause delay and segfault at quit
Updated diff file (some unintended changes in the first one). Trystan Larey-Williams
12:54 pm Bug #2289 (Resolved): Audio threads do not exit, cause delay and segfault at quit
See attached diff for fix that must be applied to osgAudio code base. I've submitted the diff to them as well be we'l... Trystan Larey-Williams
12:30 pm Bug #2289: Audio threads do not exit, cause delay and segfault at quit
Fixed one case and working on one more. Both involve the same basic root cause; they have a very long thread loop whi... Trystan Larey-Williams
11:24 am Bug #2289: Audio threads do not exit, cause delay and segfault at quit
This is an osgAudio bug. Reproduces on their own examples (the playogg exmple). I'm doing all the cleanup explicitly ... Trystan Larey-Williams
09:40 am Bug #2289 (In Progress): Audio threads do not exit, cause delay and segfault at quit
Trystan Larey-Williams
09:39 am Feature #2226 (New): Implement body command
Trystan Larey-Williams

09/21/2014

03:29 pm Bug #2291 (New): Sun is not using setting label color
Body.cpp line 342 doesn't seem to be reached for the Sun. Rob Spearman
03:29 pm Bug #2233 (Resolved): The labels for the moon and the sun appear dimmer than the rest of the bodies
Fixed on 'rob' branch. Maybe we didn't notice before, but the Sun label is not using a setting color. Will file sep... Rob Spearman

09/20/2014

06:01 pm Bug #2289: Audio threads do not exit, cause delay and segfault at quit
OK, understood. Doesn't change priority, however, as I need to be able
to cleanly play a startup audio file.
Rob Spearman
03:36 pm Bug #2289: Audio threads do not exit, cause delay and segfault at quit
This is a problem specific to playing audio files, not directly related to scripts.
Sent from my iPhone
> On Sep 2...
Trystan Larey-Williams
02:50 pm Bug #2151 (Resolved): Cursor down direction should be down on screen at initial startup
Fixed on 'rob' branch. Rob Spearman
02:49 pm Bug #2075 (Resolved): Cursor can go out of projection area if simply go past zenith once with keys
Fixed on 'rob' branch. Rob Spearman
07:21 am Bug #2289: Audio threads do not exit, cause delay and segfault at quit
Adds about 10 seconds to exit process and would seem to have other undesireable side effects, so upping priority. Rob Spearman
01:13 am Bug #2289 (Resolved): Audio threads do not exit, cause delay and segfault at quit
I ran a unit test script a few times that just played a short audio file. Each run seems to produce one error line a... Rob Spearman

09/19/2014

06:19 pm Bug #2286 (New): Help -> About tab is now empty
Rob Spearman
06:18 pm Bug #2285 (New): Milky way seam still visible (geometry or texturing issue, not texture itself)
Most visible after flying into the milkyway from the galaxy scene at 12h line on equatorial grid. Rob Spearman
03:18 pm Feature #2226 (In Progress): Implement body command
Trystan Larey-Williams
09:18 am Bug #2278: Planet halos periodically blink when in solar system
I'd need to come up with a simplified repro case, which would sink time. Seems like something we can work around one ... Trystan Larey-Williams

09/18/2014

06:51 pm Bug #2278: Planet halos periodically blink when in solar system
Do we need to open a bug with OSG team? Rob Spearman
03:35 pm Bug #2278 (Resolved): Planet halos periodically blink when in solar system
Seems to be an OSG bug. This happens if threading is restarted after the viewer is 'realized'. From the looks of the ... Trystan Larey-Williams
01:54 am Bug #2282 (New): Constellation labels draw behind constellation lines
Should always be in front for readability. Rob Spearman

09/17/2014

01:03 pm Bug #2279 (Resolved): Turning off orbit lines with time sped up slightly causes lines to flicker ...
Fixed in the course of trying to fix the body flicker bug. Trystan Larey-Williams

09/16/2014

04:32 pm Bug #2200: Media image and video meshes need to be concave mashes rather than planar meshes
Instancing not necessary. Pushing new geometry is fast enough for this number of verts (currently 32x32) with display... Trystan Larey-Williams
04:30 pm Bug #2200 (Resolved): Media image and video meshes need to be concave mashes rather than planar m...
Trystan Larey-Williams
04:28 pm Bug #2221 (Resolved): MediaInteface scale() call should scale to whichever dimension is biggest
Trystan Larey-Williams

09/15/2014

06:01 pm Bug #2279 (Resolved): Turning off orbit lines with time sped up slightly causes lines to flicker ...
1. Turn on orbit lines
2. Hit 'l'
3. Turn off orbit lines
Should fade out smoothly but instead get a random flic...
Rob Spearman
05:31 pm Bug #2221 (In Progress): MediaInteface scale() call should scale to whichever dimension is biggest
The root cause is that the implementation for scale was bad. It attempted to find a linear scale matrix, which simply... Trystan Larey-Williams
11:55 am Bug #2271 (Closed): Intermittent problems when flying back into the solar system from 3D stars
No longer seeing this behavior. It was probably resolve with the other milky way transition fixes. Arthur Bogard
11:20 am Bug #2271: Intermittent problems when flying back into the solar system from 3D stars
Is this still an issue, Arthur? It's assigned to you for some reason. Rob Spearman

09/14/2014

10:04 am Bug #2235: If track a body after using gamepad roll, gamepad motion directions are wrong
That should work fine now. I was trying to solve the general case of tracking stepping on the yaw-pitch-roll componen... Trystan Larey-Williams

09/13/2014

07:53 pm Bug #2235: If track a body after using gamepad roll, gamepad motion directions are wrong
I don't quite follow. What do you mean by "look at"?
My problem was with tracking the body I was already anchored...
Rob Spearman

09/12/2014

10:15 am Bug #2275 (Closed): Grids draw over constellation lines in 3D star scene
Arthur Bogard
09:59 am Bug #2205 (Closed): Flagging off date in the config.lua file causes Nightshade to segfault on boot
Arthur Bogard

09/11/2014

03:45 pm Bug #2278 (Resolved): Planet halos periodically blink when in solar system
Repro:
# Start NG
# Fly to earth
# Look around and wait for objects to blink
Note: Observed in fisheye mode...
Arthur Bogard
03:41 pm Bug #2264 (Closed): FoV zoom causes star labels to actually get farther away from the viewer rath...
Arthur Bogard
03:38 pm Bug #2277 (New): Backing out of 3D star field while anchored to a star can result in weird consol...
Repro
# Open find dialog
# Enter 89341
# Fly to
# While staying anchored, move camera back and forth into galaxy ...
Arthur Bogard
03:32 pm Bug #2258 (Closed): Flying to 13 Sagittarii aka Mu Sagittarii aka HP 89341 results in erratic beh...
Arthur Bogard
03:24 pm Bug #2262 (Closed): Unable to use flyto command to fly to solar system objects when in galaxy scene
Arthur Bogard
03:24 pm Bug #2276 (New): Star labels stretch and warp oddly around host star
Repro:
# Turn on star labels
# Fly to Polaris
Result: Star label for Polaris starts by looking normal, but as yo...
Arthur Bogard
03:20 pm Bug #2263 (Closed): Regression: Star labels no longer billboard
Arthur Bogard
03:20 pm Bug #2259 (Closed): Labels slightly shift when transitioning from solar system to 3D stars
Arthur Bogard
03:07 pm Feature #2231 (Resolved): Add suport for a "pre-roll" argument in certain calls in the Media Inte...
Implemented for position, rotation, scale and alpha; on 'trystan' branch. It is an optional float argument that defau... Trystan Larey-Williams
02:38 pm Bug #2265 (Closed): Background stars appear to shine through 3D instanced stars
Arthur Bogard
02:34 pm Bug #2205: Flagging off date in the config.lua file causes Nightshade to segfault on boot
Seems to be fixed. Leaving open until testing is completed just in case. Arthur Bogard
02:06 pm Bug #2205 (Resolved): Flagging off date in the config.lua file causes Nightshade to segfault on boot
Tried a several times on my laptop as well, which reproduced this intermittently last week. Seems to be fixed. Trystan Larey-Williams

09/10/2014

05:53 pm Bug #2205 (Request Feedback): Flagging off date in the config.lua file causes Nightshade to segfa...
Please re-test with trunk and verify is still reproducible (can't repro on home workstation). Trystan Larey-Williams
05:49 pm Bug #2235 (Resolved): If track a body after using gamepad roll, gamepad motion directions are wrong
Ok, this is a world of pain. The best I can do in the current architecture, or at least with my current brain, is to ... Trystan Larey-Williams

09/09/2014

04:27 pm Bug #2235: If track a body after using gamepad roll, gamepad motion directions are wrong
This one is time consuming. Very difficult due to tracking and joystick control being literally interdependent. Howev... Trystan Larey-Williams

09/08/2014

04:12 pm Bug #2235 (In Progress): If track a body after using gamepad roll, gamepad motion directions are ...
Trystan Larey-Williams
02:59 pm Bug #2275 (Resolved): Grids draw over constellation lines in 3D star scene
Trystan Larey-Williams
12:58 pm Bug #2258 (Resolved): Flying to 13 Sagittarii aka Mu Sagittarii aka HP 89341 results in erratic b...
Trystan Larey-Williams
12:57 pm Bug #2262 (Resolved): Unable to use flyto command to fly to solar system objects when in galaxy s...
Trystan Larey-Williams

09/05/2014

08:09 pm Bug #2275 (Closed): Grids draw over constellation lines in 3D star scene
Should be in background. Rob Spearman
03:59 pm Bug #2265 (Resolved): Background stars appear to shine through 3D instanced stars
Trystan Larey-Williams
07:24 am Feature #2210: Text labels should be defined in terms of angular size
I can confirm that, for example, grid labels are consistent angular sizes across different resolutions.
However,...
Rob Spearman

09/04/2014

01:40 pm Bug #1976 (In Progress): Star parallax and distance information completely incorrect (including S...
13 Sagittarii is fixed. Leaving open to address others in later Sprint.
Was able to convert the revised catalog t...
Trystan Larey-Williams
11:29 am Bug #2259 (Resolved): Labels slightly shift when transitioning from solar system to 3D stars
Trystan Larey-Williams
11:28 am Bug #2263 (Resolved): Regression: Star labels no longer billboard
Trystan Larey-Williams

09/03/2014

03:17 pm Feature #2226: Implement body command
Do initial implementation of loading ISS with kepler parameters. Trystan Larey-Williams
02:54 pm Bug #2236: In FE mode when zoomed in gamepad yaw is not workable
What do we do? Trystan Larey-Williams
02:42 pm Bug #1976: Star parallax and distance information completely incorrect (including Stellarium, NS ...
Correct the really obvious one for Sprint 1 PR4. Trystan Larey-Williams
02:23 pm Bug #2106: Lua method LoadDefaultSettings does not seem to reload any settings
Tested by changing some settings and then selecting "Reset Factory Default" in the main menu. That worked for me. I... Arthur Bogard
02:20 pm Bug #2269 (Rejected): Labels appear to billboard to the sun and not the observer
Dup of #2263 for all practical purposes. Trystan Larey-Williams
02:20 pm Bug #2083 (Closed): Error when go to Settings -> Locale
Arthur Bogard
02:18 pm Bug #2271 (Closed): Intermittent problems when flying back into the solar system from 3D stars
Repro:
# Fly to a 3D star
# Find earth using find dialog
# Fly to earth
Result: Sometimes, the galaxy model s...
Arthur Bogard
02:16 pm Bug #2267 (Rejected): Rapidly pressing a flag causes it to get out of sync with the menu icon's s...
Dupe of #2148. Rob Spearman
02:15 pm Bug #2270 (New): Receive NAN errors in the console when turning on labels for Chinese sky culture
# start NG
# Change sky culture to Chinese
# Turn on labels
Result: NAN appears in console
Arthur Bogard
02:08 pm Bug #2184 (Closed): 3D star bounding volumes do not match drawn radii
Arthur Bogard
02:07 pm Bug #2115 (Closed): Gamepad altitude control should be logarithmic to allow for precise altitude ...
Arthur Bogard
02:05 pm Bug #2219 (Closed): Milky Way 2D texture blinks on when transitioning from Galaxy scene to 3D sta...
Arthur Bogard
02:04 pm Bug #2218 (Closed): Milkyway 2D texture should only fade in after milkyway 3D texture is almost c...
Better. Could still use some tweaking, but we can call it good for now. Arthur Bogard
02:04 pm Bug #2269 (Rejected): Labels appear to billboard to the sun and not the observer
Repro:
# Use NG in fisheye mode
# Turn on star and constellation labels
# Back out away from sun
Result: The bi...
Arthur Bogard
02:01 pm Bug #2268 (New): Constellation art and boundary state is not remembered when you exit the solar s...
Repro:
# Turn on constellation art
# Back observer out of Ssystem
Result: art turns off
# Reenter the Ssystem...
Arthur Bogard
02:00 pm Bug #2227 (Closed): Star labels and constellation related items should not draw in galaxy scene
Arthur Bogard
01:57 pm Bug #2267 (Rejected): Rapidly pressing a flag causes it to get out of sync with the menu icon's s...
Repro:
# press "c" in sequence of two or three button presses
Result: the constellation line will get out of stat...
Arthur Bogard
01:27 pm Bug #2262: Unable to use flyto command to fly to solar system objects when in galaxy scene
May be related, but selection cursor doesn't draw anywhere near the
actual location of the selected solar system obj...
Rob Spearman
01:24 pm Bug #2263: Regression: Star labels no longer billboard
Affects constellation labels also. Rob Spearman
12:29 pm Bug #2264 (Resolved): FoV zoom causes star labels to actually get farther away from the viewer ra...
Regression. Fixed. Trystan Larey-Williams
12:15 pm Bug #2205 (Open): Flagging off date in the config.lua file causes Nightshade to segfault on boot
Still broken for me Arthur Bogard
12:13 pm Bug #2265 (Closed): Background stars appear to shine through 3D instanced stars
Repro:
# Fly to aldeberan
Result: stars draw through the 3D instance of Aldeberan.
Note: This also means that ...
Arthur Bogard
12:10 pm Bug #2197 (Closed): Extra 3D star in solar system
Arthur Bogard
12:08 pm Bug #2264 (Closed): FoV zoom causes star labels to actually get farther away from the viewer rath...
Repro:
# Start NG
# Turn on Star Labels
# FoV zoom on a star with a label
Result: Star labels get smaller and e...
Arthur Bogard
12:06 pm Bug #2263 (Closed): Regression: Star labels no longer billboard
Repro:
# Turn on star labels
# pan camera around
Result: star labels are not billboarded and can appear squashed...
Arthur Bogard
12:03 pm Bug #2108 (Closed): Fly-to causes an immediate and incorrect rotation of camera about a tracked o...
Arthur Bogard
12:01 pm Bug #2080 (Closed): Navigation::instance().getPositionOrientation returns NAN at poles
Arthur Bogard
12:00 pm Bug #2189 (Closed): Transitioning out of solar system can cause a random "star" to shoot across t...
Can no longer duplicate Arthur Bogard
11:57 am Bug #2198 (Closed): Sun halo is wrong shape in FE mode
Halo seems to work well. Arthur Bogard
11:55 am Bug #2213 (Closed): Navigation cycles through acceleration curve for each scene transition
Acceleration curve working well. New issues tracked separately. Interruptions of navigation seems to work well with... Arthur Bogard
11:52 am Bug #2262 (Closed): Unable to use flyto command to fly to solar system objects when in galaxy scene
# Find Earth using find dialog
# Fly to Earth
# Back out of solar system and 3D stars
# Find Saturn with find dial...
Arthur Bogard
11:45 am Feature #2261 (New): Should be able to select Milkyway through pick or through find dialog like o...
Arthur Bogard
11:41 am Bug #2260 (New): Constellation lines blink off and back on when quickly transitioning from Milkyw...
Repro:
# Turn on constellation lines
# Back out of the SSystem and 3D stars into milkyway scene
# Quickly move obs...
Arthur Bogard
11:38 am Bug #2259 (Closed): Labels slightly shift when transitioning from solar system to 3D stars
Repro:
# Start NG
# Turn on star or constellation labels
# Back observer out of SSystem
# Observe labels when tra...
Arthur Bogard
11:30 am Bug #2258 (Closed): Flying to 13 Sagittarii aka Mu Sagittarii aka HP 89341 results in erratic beh...
Repro
# Find HP 89341
# Fly to
Result: During the fly-to, the camera transitions to the galaxy scene, but the ga...
Arthur Bogard
11:23 am Bug #1950 (Closed): In 3d star scene, errant star stays ALMOST dead center of the viewport at all...
Arthur Bogard
11:23 am Bug #1961 (Open): Unable to select the star that you have flown to
Still happens Arthur Bogard

09/02/2014

05:24 pm Bug #2227 (Resolved): Star labels and constellation related items should not draw in galaxy scene
Quite the little rabbit hole. Seems good enough for now but the internals are a little dirty/hacky. The interactions ... Trystan Larey-Williams

08/29/2014

04:06 pm Bug #2227: Star labels and constellation related items should not draw in galaxy scene
Ok, seems to work. Just need to get the constellation lines to blend with the volumetric (the volume begins its cross... Trystan Larey-Williams
03:24 pm Bug #1956 (Closed): Screen refresh shows rectangular inset that updates slightly apart or looks d...
can not duplicate. Arthur Bogard
03:21 pm Bug #2120 (Closed): When user adjusts altitude during a fly-to movement, the remainder of the fly...
Tested within SSystem from body to body, from SSystem object to 3D stars, from milkyway to ssystem both in milkyway s... Arthur Bogard
03:17 pm Bug #2254 (New): Azimuthal grid forgets its parent orientation when you leave the SSystem scene
Repro case:
# Turn on Azimuthal Grid
# Fly to Mimas
# Back out of SSystem and into 3D star scene
Result: Azimut...
Arthur Bogard
03:15 pm Bug #2253 (New): Azimuthal grid has parallax and moves significantly when transitioning from 3D s...
Repro
# Turn on azimuthal grid
# Back out of solar system
# Back out of 3D stars into milkyway scene
Result: ...
Arthur Bogard
03:10 pm Bug #2224 (Closed): Reenterant Lua code causing intermittent crashes
Can no longer repro Arthur Bogard
03:09 pm Bug #2154 (Closed): Regression: Toggle clouds not working
Arthur Bogard
02:57 pm Bug #2228 (Closed): Volumetric key commands appear to be inserted into NG in galaxy scene
Arthur Bogard
02:07 pm Bug #2227 (In Progress): Star labels and constellation related items should not draw in galaxy sc...
So of course once I write a lengthy comment I think of a relatively elegant solution :P Still a bit of a re-factor bu... Trystan Larey-Williams
01:59 pm Bug #2227 (Request Feedback): Star labels and constellation related items should not draw in gala...
How clean do we need this for this sprint? It's easy enough to enforce these items don't show outside the galaxy, but... Trystan Larey-Williams

08/28/2014

05:15 pm Bug #2227: Star labels and constellation related items should not draw in galaxy scene
Trying to make this a little less hacky with regards to visibility of various items from scene to scene. Extending th... Trystan Larey-Williams
01:01 pm Bug #2227 (In Progress): Star labels and constellation related items should not draw in galaxy sc...
Trystan Larey-Williams
01:00 pm Bug #2218 (Resolved): Milkyway 2D texture should only fade in after milkyway 3D texture is almost...
Trystan Larey-Williams
12:24 pm Bug #2219 (Resolved): Milky Way 2D texture blinks on when transitioning from Galaxy scene to 3D s...
Trystan Larey-Williams

08/27/2014

07:51 pm Bug #2141 (Resolved): Sensitivity of camera joystick should decrease at higher FoV zooms
Could not do full unit test due to #2236. Rob Spearman
07:49 pm Bug #2236 (New): In FE mode when zoomed in gamepad yaw is not workable
It rolls view around a usually distant center point so there is no way to pan when zoomed. Rob Spearman
07:28 pm Bug #2115 (Resolved): Gamepad altitude control should be logarithmic to allow for precise altitud...
Rob Spearman
07:13 pm Bug #2235 (Resolved): If track a body after using gamepad roll, gamepad motion directions are wrong
Fly to Earth
Use gamepad roll and movement sticks
Track object
Use gamepad roll and movement sticks
Behavior sh...
Rob Spearman
07:11 pm Bug #2234 (New): Units are not displayed on altitude readout and units vary depending on where yo...
Rob Spearman
07:10 pm Bug #2184 (Resolved): 3D star bounding volumes do not match drawn radii
Ignore last comment, which is a different issue. Rob Spearman
05:33 pm Bug #2184 (Open): 3D star bounding volumes do not match drawn radii
If I use a default fly to Aldebaran the distance reported is 2.31876e-05. This doesn't make sense compared to, say, ... Rob Spearman
02:58 pm Bug #2233: The labels for the moon and the sun appear dimmer than the rest of the bodies
This is just the current fade behavior based on angular size. Did look funky though. Perhaps the rolloff just needs t... Trystan Larey-Williams
02:54 pm Bug #2233 (Resolved): The labels for the moon and the sun appear dimmer than the rest of the bodies
Noticed this when navigating NSNG in the dome. Have not established a repro case. Arthur Bogard
01:44 pm Bug #2219 (In Progress): Milky Way 2D texture blinks on when transitioning from Galaxy scene to 3...
Fixed the milkyway blink, but its evident that the volumetric blinks as well; investigating. Trystan Larey-Williams
01:17 pm Feature #2231 (Resolved): Add suport for a "pre-roll" argument in certain calls in the Media Inte...
The Media Interface exposes a series of calls that include a duration argument, ie the number of seconds it takes for... Brian McCoy

08/26/2014

04:14 pm Feature #2147 (Resolved): We require improved navigation when trying to explore surface features ...
Sensitivity may still need some finesse but I can pick out a feature like the Sound and rotate about it with the cont... Trystan Larey-Williams
04:07 pm Feature #2196 (Resolved): Lat/lon gamepad and mouse control should work in body coordinates
We'll need to test this in the dome but the new controls feel pretty good. It's easy to move toward an arbitrary poin... Trystan Larey-Williams

08/25/2014

05:39 pm Feature #2196: Lat/lon gamepad and mouse control should work in body coordinates
Works well when look-at matrix is the identity matrix. Still toying with behavior when look-at is something else. Trystan Larey-Williams
05:37 pm Feature #2199 (Resolved): Add roll control to gamepad
Assigned to right stick x-y axis when down. Rolls about the 'look-at' vector (usually the vector pointing to an ancho... Trystan Larey-Williams
12:25 pm Feature #2196 (In Progress): Lat/lon gamepad and mouse control should work in body coordinates
Trystan Larey-Williams
12:24 pm Bug #2228 (Resolved): Volumetric key commands appear to be inserted into NG in galaxy scene
Trystan Larey-Williams
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