Activity

From 08/01/2014 to 08/30/2014

08/29/2014

04:06 pm Bug #2227: Star labels and constellation related items should not draw in galaxy scene
Ok, seems to work. Just need to get the constellation lines to blend with the volumetric (the volume begins its cross... Trystan Larey-Williams
03:24 pm Bug #1956 (Closed): Screen refresh shows rectangular inset that updates slightly apart or looks d...
can not duplicate. Arthur Bogard
03:21 pm Bug #2120 (Closed): When user adjusts altitude during a fly-to movement, the remainder of the fly...
Tested within SSystem from body to body, from SSystem object to 3D stars, from milkyway to ssystem both in milkyway s... Arthur Bogard
03:17 pm Bug #2254 (New): Azimuthal grid forgets its parent orientation when you leave the SSystem scene
Repro case:
# Turn on Azimuthal Grid
# Fly to Mimas
# Back out of SSystem and into 3D star scene
Result: Azimut...
Arthur Bogard
03:15 pm Bug #2253 (New): Azimuthal grid has parallax and moves significantly when transitioning from 3D s...
Repro
# Turn on azimuthal grid
# Back out of solar system
# Back out of 3D stars into milkyway scene
Result: ...
Arthur Bogard
03:10 pm Bug #2224 (Closed): Reenterant Lua code causing intermittent crashes
Can no longer repro Arthur Bogard
03:09 pm Bug #2154 (Closed): Regression: Toggle clouds not working
Arthur Bogard
02:57 pm Bug #2228 (Closed): Volumetric key commands appear to be inserted into NG in galaxy scene
Arthur Bogard
02:07 pm Bug #2227 (In Progress): Star labels and constellation related items should not draw in galaxy sc...
So of course once I write a lengthy comment I think of a relatively elegant solution :P Still a bit of a re-factor bu... Trystan Larey-Williams
01:59 pm Bug #2227 (Request Feedback): Star labels and constellation related items should not draw in gala...
How clean do we need this for this sprint? It's easy enough to enforce these items don't show outside the galaxy, but... Trystan Larey-Williams

08/28/2014

05:15 pm Bug #2227: Star labels and constellation related items should not draw in galaxy scene
Trying to make this a little less hacky with regards to visibility of various items from scene to scene. Extending th... Trystan Larey-Williams
01:01 pm Bug #2227 (In Progress): Star labels and constellation related items should not draw in galaxy sc...
Trystan Larey-Williams
01:00 pm Bug #2218 (Resolved): Milkyway 2D texture should only fade in after milkyway 3D texture is almost...
Trystan Larey-Williams
12:24 pm Bug #2219 (Resolved): Milky Way 2D texture blinks on when transitioning from Galaxy scene to 3D s...
Trystan Larey-Williams

08/27/2014

07:51 pm Bug #2141 (Resolved): Sensitivity of camera joystick should decrease at higher FoV zooms
Could not do full unit test due to #2236. Rob Spearman
07:49 pm Bug #2236 (New): In FE mode when zoomed in gamepad yaw is not workable
It rolls view around a usually distant center point so there is no way to pan when zoomed. Rob Spearman
07:28 pm Bug #2115 (Resolved): Gamepad altitude control should be logarithmic to allow for precise altitud...
Rob Spearman
07:13 pm Bug #2235 (New): If track a body after using gamepad roll, gamepad motion directions are wrong
Fly to Earth
Use gamepad roll and movement sticks
Track object
Use gamepad roll and movement sticks
Behavior sh...
Rob Spearman
07:11 pm Bug #2234 (New): Units are not displayed on altitude readout and units vary depending on where yo...
Rob Spearman
07:10 pm Bug #2184 (Resolved): 3D star bounding volumes do not match drawn radii
Ignore last comment, which is a different issue. Rob Spearman
05:33 pm Bug #2184 (Open): 3D star bounding volumes do not match drawn radii
If I use a default fly to Aldebaran the distance reported is 2.31876e-05. This doesn't make sense compared to, say, ... Rob Spearman
02:58 pm Bug #2233: The labels for the moon and the sun appear dimmer than the rest of the bodies
This is just the current fade behavior based on angular size. Did look funky though. Perhaps the rolloff just needs t... Trystan Larey-Williams
02:54 pm Bug #2233 (New): The labels for the moon and the sun appear dimmer than the rest of the bodies
Noticed this when navigating NSNG in the dome. Have not established a repro case. Arthur Bogard
01:44 pm Bug #2219 (In Progress): Milky Way 2D texture blinks on when transitioning from Galaxy scene to 3...
Fixed the milkyway blink, but its evident that the volumetric blinks as well; investigating. Trystan Larey-Williams
01:17 pm Feature #2231 (New): Add suport for a "pre-roll" argument in certain calls in the Media Interface
The Media Interface exposes a series of calls that include a duration argument, ie the number of seconds it takes for... Brian McCoy

08/26/2014

04:14 pm Feature #2147 (Resolved): We require improved navigation when trying to explore surface features ...
Sensitivity may still need some finesse but I can pick out a feature like the Sound and rotate about it with the cont... Trystan Larey-Williams
04:07 pm Feature #2196 (Resolved): Lat/lon gamepad and mouse control should work in body coordinates
We'll need to test this in the dome but the new controls feel pretty good. It's easy to move toward an arbitrary poin... Trystan Larey-Williams

08/25/2014

05:39 pm Feature #2196: Lat/lon gamepad and mouse control should work in body coordinates
Works well when look-at matrix is the identity matrix. Still toying with behavior when look-at is something else. Trystan Larey-Williams
05:37 pm Feature #2199 (Resolved): Add roll control to gamepad
Assigned to right stick x-y axis when down. Rolls about the 'look-at' vector (usually the vector pointing to an ancho... Trystan Larey-Williams
12:25 pm Feature #2196 (In Progress): Lat/lon gamepad and mouse control should work in body coordinates
Trystan Larey-Williams
12:24 pm Bug #2228 (Resolved): Volumetric key commands appear to be inserted into NG in galaxy scene
Trystan Larey-Williams

08/23/2014

05:15 pm Bug #2229 (New): Milkyway model needs more tesselation
Probably 2x to 4x for FE. Rob Spearman
05:14 pm Bug #2228 (Closed): Volumetric key commands appear to be inserted into NG in galaxy scene
Try hitting 'v' a few times, for example. Cycles through different visualization methods for galaxy volume model.
...
Rob Spearman
05:12 pm Bug #2227 (In Progress): Star labels and constellation related items should not draw in galaxy sc...
Rob Spearman
02:52 pm Feature #2226 (New): Implement body command
Should support basic 3D model loading as well. Will need some infrastructure from Trystan for dynamic scene graph ad... Rob Spearman

08/22/2014

04:26 pm Bug #2154 (Resolved): Regression: Toggle clouds not working
Trystan Larey-Williams
03:19 pm Bug #2154 (In Progress): Regression: Toggle clouds not working
Trystan Larey-Williams
03:18 pm Bug #2205 (Resolved): Flagging off date in the config.lua file causes Nightshade to segfault on boot
Trystan Larey-Williams
02:07 pm Bug #2205 (In Progress): Flagging off date in the config.lua file causes Nightshade to segfault o...
Trystan Larey-Williams
02:05 pm Bug #2224 (Resolved): Reenterant Lua code causing intermittent crashes
Trystan Larey-Williams

08/21/2014

03:30 pm Feature #1696: Solar Eclipse
It's a little past parity, I would say. In Legacy the halo draws, which
looks vaguely like the corona. However, if...
Rob Spearman
03:15 pm Feature #1696: Solar Eclipse
Is this parity? Even PBR this will not occur 'naturally', as we're not
actually modelling plasma. Would maintaining ...
Trystan Larey-Williams
03:11 pm Feature #1696: Solar Eclipse
Solar corona should be visible during total solar eclipses: http://en.wikipedia.org/wiki/Corona Rob Spearman

08/20/2014

03:37 pm Bug #2120 (Resolved): When user adjusts altitude during a fly-to movement, the remainder of the f...
Rob Spearman
03:16 pm Bug #2197 (Resolved): Extra 3D star in solar system
Rob Spearman
03:02 pm Bug #2177 (Rejected): Windows installer claims Nightshade NG PR3 was detected and should be unins...
Wont be an issue for non-preview releases. Rob Spearman
02:55 pm Bug #1956 (Resolved): Screen refresh shows rectangular inset that updates slightly apart or looks...
Rob Spearman
02:48 pm Bug #1961 (Resolved): Unable to select the star that you have flown to
Rob Spearman
02:47 pm Bug #1956 (Request Feedback): Screen refresh shows rectangular inset that updates slightly apart ...
Cannot reproduce.... Rob Spearman
02:45 pm Bug #1950 (Resolved): In 3d star scene, errant star stays ALMOST dead center of the viewport at a...
Rob Spearman
02:44 pm Bug #1946 (Rejected): Windows OpenGL detection incorrect
no official intel chip support in near term Rob Spearman
11:28 am Bug #2189 (Resolved): Transitioning out of solar system can cause a random "star" to shoot across...
Trystan Larey-Williams
10:44 am Task #2225 (New): Document colorspace and gamma of art assets
In order to do proper lighting calculations we need to know this information about the existing assets. Particularly,... Trystan Larey-Williams

08/19/2014

09:04 am Bug #2224: Reenterant Lua code causing intermittent crashes
An easy repro case is to quickly select bodies using the find dialog. Type fast and select another before the animati... Trystan Larey-Williams
09:00 am Bug #2224 (Closed): Reenterant Lua code causing intermittent crashes
This is related to the 'delayedCommandTrigger' feature where Lua requests a time based callback. If Lua functions are... Trystan Larey-Williams

08/17/2014

04:25 pm Task #2223 (New): Implement 3D galaxy fuzzy point database
Should be visible when leave Milky Way galaxy, but also when within the galaxy. Should support labels as well. Rob Spearman
04:04 pm Feature #2196: Lat/lon gamepad and mouse control should work in body coordinates
I believe this was one of the sprint navigation tasks, changing to P0 for tracking. Rob Spearman
04:03 pm Feature #2199: Add roll control to gamepad
I believe this was one of the sprint navigation tasks, changing to P0 for tracking. Rob Spearman

08/15/2014

01:59 pm Bug #2198 (Resolved): Sun halo is wrong shape in FE mode
Trystan Larey-Williams

08/14/2014

05:39 pm Bug #2198 (In Progress): Sun halo is wrong shape in FE mode
Trickier than I thought, having trouble finding the disconnect. Has something to do with the lighting blur pass (if r... Trystan Larey-Williams

08/13/2014

12:49 pm Task #2072 (In Progress): Investigate physical light model implementation options
Some early notes on this;
It makes sense to ditch fixed function emulation of light completely along with this. Th...
Trystan Larey-Williams
10:39 am Bug #2221 (New): MediaInteface scale() call should scale to whichever dimension is biggest
When calling scale(float val) on a piece of media being displayed on the dome, the value of the argument should be ap... Brian McCoy

08/12/2014

08:45 am Bug #2219 (Resolved): Milky Way 2D texture blinks on when transitioning from Galaxy scene to 3D s...
Repro:
# Go to Galaxy scene
# Navigate toward star scene
Result: milkway 2D texture blinks on fully, then blinks...
Arthur Bogard
08:43 am Bug #2218 (Resolved): Milkyway 2D texture should only fade in after milkyway 3D texture is almost...
When facing toward the center of the milkyway, the 2D texture awkwardly appears larger than the 3D model of the milky... Arthur Bogard
08:29 am Bug #1745 (Closed): Milky Way drawing in the 3D star mode and SDSS mode
Arthur Bogard

08/08/2014

05:05 pm Bug #2213 (Resolved): Navigation cycles through acceleration curve for each scene transition
Merged to default. Big change. Some additional regressions likely.
Trystan Larey-Williams
12:16 pm Bug #2213: Navigation cycles through acceleration curve for each scene transition
Still chasing down a couple regressions but coming along nicely. Smooth animations from scene to scene. Trystan Larey-Williams

08/07/2014

09:44 am Bug #2215 (Closed): Setting flag_show_date=false in config.lua causes NG crashes on startup
Dup of #2205. Trystan Larey-Williams

08/06/2014

04:09 pm Bug #2215 (Closed): Setting flag_show_date=false in config.lua causes NG crashes on startup
Turning the date display off in NG via config.lua causes NG to crash at startup, in a most heinous manner.
The e...
Brian McCoy

08/01/2014

05:20 pm Bug #2213: Navigation cycles through acceleration curve for each scene transition
Code complete. Needs further testing/debugging and cleanup. Trystan Larey-Williams
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