Activity

From 09/21/2014 to 10/20/2014

Today

12:44 pm Feature #2348 (New): Set all cameras to cull mask 0x0 when playing fulldome video
Don't bother rendering any of the scene when a fulldome video is playing. This will create smoother playback rates an... Trystan Larey-Williams

10/19/2014

08:01 pm Bug #2332: Regression: Moveto Alt no longer works properly (causes entire scene to spin)
Try this to repro:
Fly to Earth
Go near surface.
Adjust look at so looking towards the horizon.
Move around a b...
Rob Spearman
11:47 am Bug #2347 (New): Constellation boundaries and art do not keep state if leave and reenter solar sy...
However, lines and labels do work correctly.
Turn on art.
Leave solar system and return.
Art is off but should b...
Rob Spearman
11:34 am Bug #1955 (Resolved): "Load Default" button should simply load user default settings -- instead i...
On 'rob2' Rob Spearman
11:29 am Bug #2150 (Resolved): Time lapse flag is not turned off when reloaded factory defaults
On 'rob2' Rob Spearman

10/18/2014

09:10 pm Bug #2148: If toggle a flag while the flag is already fading off the flag button will get into th...
I was tracking down a different issue and discovered that settings and button states are correct, but the scene can e... Rob Spearman
02:32 pm Feature #2346 (New): Implement StratoScript recording feature
Unclear how to best record live gamepad or mouse manipulation or if we should use key frames concept. Rob Spearman

10/17/2014

08:36 pm Feature #2333: Minimum altitude around bodies should be relaxed now that we have fine grained con...
Temporary relaxation in place for evaluation in Dome Preview until collision detection can be fully automated based o... Rob Spearman
02:19 pm Feature #2333: Minimum altitude around bodies should be relaxed now that we have fine grained con...
Rob wanted me to note that I was using 15 meters per pixel imagery and a 90 mpp topography layer. Our highest resolu... Arthur Bogard
02:13 pm Feature #2333: Minimum altitude around bodies should be relaxed now that we have fine grained con...
No good solutions until we have time to hook up osgEarth collision detection. Lower altitudes will currently result i... Trystan Larey-Williams
02:10 pm Feature #2333: Minimum altitude around bodies should be relaxed now that we have fine grained con...
We were stuck at 6.3km from surface. Rob Spearman
02:00 pm Bug #2332: Regression: Moveto Alt no longer works properly (causes entire scene to spin)
Likely a special case as opposed to a regression Trystan Larey-Williams
02:00 pm Bug #2332 (Request Feedback): Regression: Moveto Alt no longer works properly (causes entire scen...
Please document exact repro case. Simply flying to Earth and changing alt does not repro. Trystan Larey-Williams
01:59 pm Feature #2333 (New): Minimum altitude around bodies should be relaxed now that we have fine grain...
Cannot view all levels of high res terrain/topography due to hard limitations on how close the observer can get to th... Arthur Bogard
01:57 pm Bug #2332 (Request Feedback): Regression: Moveto Alt no longer works properly (causes entire scen...
Using scripting hud with moveto alt causes the entire world to spin around whether moving close or away. Arthur Bogard
12:14 pm Bug #2326: Regression: Unable to alter altitude using gamepad until flyto command has finished
That's probably better. My change will cancel with any data coming through after the axis scrub. Trystan Larey-Williams
12:12 pm Bug #2326: Regression: Unable to alter altitude using gamepad until flyto command has finished
I just checked in my own pass at this on my branch. I required actual
50% movement on a stick to cancel the animati...
Rob Spearman
11:58 am Bug #2326: Regression: Unable to alter altitude using gamepad until flyto command has finished
Actually I see a better place to handle the animation cancellation that may improve the behavior. Just checked in. Trystan Larey-Williams
11:48 am Bug #2326: Regression: Unable to alter altitude using gamepad until flyto command has finished
Interference with fly-to would be caused by flutter/noise on the distance triggers. Trystan Larey-Williams
11:42 am Bug #2326: Regression: Unable to alter altitude using gamepad until flyto command has finished
I cannot reproduce any of what you report. But I have a theory ... I think there may be data 'flutter' on the gamepad... Trystan Larey-Williams
11:33 am Bug #2326: Regression: Unable to alter altitude using gamepad until flyto command has finished
I'm now having trouble getting the fly-to button to work on the
gamepad. Works maybe 2/3 of the time. Maybe spurio...
Rob Spearman
10:46 am Bug #2325 (Resolved): Gamepad movement doesn't interrup fly-to animation
Trystan Larey-Williams
10:46 am Bug #2326 (Resolved): Regression: Unable to alter altitude using gamepad until flyto command has ...
Trystan Larey-Williams
09:36 am Bug #2277: Backing out of 3D star field while anchored to a star can result in weird console output
Locator::computeLocalBounds comes from the volumetric. Trystan Larey-Williams

10/16/2014

08:30 pm Bug #2088 (Resolved): Planet halos darken their hints
I changed when hints fade out, so I think this is no longer visible. Rob Spearman
08:25 pm Bug #2117 (Resolved): Planet labels should fade out before observe transition to star scene
All labels fade out except for Sun label, which just stops drawing suddenly at transition.
See separate issue abou...
Rob Spearman
08:19 pm Bug #2277: Backing out of 3D star field while anchored to a star can result in weird console output
I just tried to repro and only see this on console (once, may be unrelated):... Rob Spearman
08:10 pm Bug #2123 (Resolved): When anchored planet's center approaches the horizon, you can no longer man...
Last refactor appears to have fixed this. Rob Spearman
04:46 pm Bug #2279 (Closed): Turning off orbit lines with time sped up slightly causes lines to flicker ra...
Arthur Bogard
04:43 pm Bug #2294 (Closed): Grid labels are drawing in front of planets (regression)
Arthur Bogard
04:42 pm Bug #2329 (New): Planet labels/hints speed ahead of the planet when time is sped up
Repro:
# Fly to a planet
# Turn on planet hints
# Back away from planet so that you can see a portion of its orb...
Arthur Bogard
04:40 pm Bug #2298 (Closed): Ceres orbit visualization has a loop in it
Arthur Bogard
04:38 pm Bug #2118 (Closed): Planet labels/hints for moons/bodies should turn on based on relative angular...
Arthur Bogard
04:37 pm Bug #2314 (Closed): Moon, Mercury seem dim
Looks great! Arthur Bogard
04:31 pm Bug #2312 (Closed): Lose gamepad movement control if you track another body and it is difficult t...
Feels and works much better! Arthur Bogard
04:25 pm Bug #2328 (New): Distance readout of a planet when in the 3D star scene is incorrect
Repro:
# Fly to Jupiter
# Back out of Solar System into 3D star scene (about 2/3 way to the galaxy model)
# Move...
Arthur Bogard
03:45 pm Bug #2301 (Closed): Halos to 3D object transitions could look better short term before future cha...
Arthur Bogard
03:44 pm Bug #2317 (Closed): If try to fly to HP43574 get segfault
Arthur Bogard
03:41 pm Bug #2062: Planet halos eat holes in the constellation art
Looks like the halos do not blend with any synthetic element including grids and lines. Arthur Bogard
03:38 pm Bug #2278 (Closed): Planet halos periodically blink when in solar system
Arthur Bogard
03:21 pm Bug #2326 (Resolved): Regression: Unable to alter altitude using gamepad until flyto command has ...
This is a regression of bug #2120
Repro:
# Select a star, planet, or other object.
# Fly to the object.
# At...
Arthur Bogard
02:29 pm Bug #2325 (Resolved): Gamepad movement doesn't interrup fly-to animation
I think this was implemented for mouse but not gamepad. Important for upcoming demo. Rob Spearman

10/15/2014

07:20 pm Feature #2031 (In Progress): Moon needs to scale to 5x and back to 1x
Initial pass on rob2 branch. Label not updated. Rob Spearman

10/14/2014

04:21 pm Task #2072: Investigate physical light model implementation options
Ok, some real progress I think. Blending stars with atmosphere seems to be basically working. A key thing that occurr... Trystan Larey-Williams

10/13/2014

04:57 pm Bug #2318 (Rejected): Can't use cursor to pick a 3D star instance
Dupe of #1961. Rob Spearman
04:52 pm Feature #1938 (Rejected): J2000 (equatorial) grid should be disabled in 3D star scene
Rob Spearman
04:52 pm Feature #2210 (Closed): Text labels should be defined in terms of angular size
Seem to be in good shape. Labels are scaled proportional to angular sizes on screen. Will need to pay attention to ... Rob Spearman
04:47 pm Feature #2096 (Rejected): Can we start up facing and anchored to Earth as the default for PR3?
Rob Spearman

10/10/2014

12:17 pm Bug #2317: If try to fly to HP43574 get segfault
Oops, just an oversight from needing to rebuild the DB. Fixed. Trystan Larey-Williams
12:11 pm Bug #2317: If try to fly to HP43574 get segfault
I'm not seeing constellation lines, art, etc. after merging. Rob Spearman
11:58 am Bug #2317 (Resolved): If try to fly to HP43574 get segfault
I doubled the radius of the 3D starfield scene. This caches this case + one other I found. The fix includes a DB upda... Trystan Larey-Williams
10:35 am Bug #2317 (In Progress): If try to fly to HP43574 get segfault
Nasty one, may take a bit. This effects anything over 10,000 LY away and is a combination of scene size and numerical... Trystan Larey-Williams

10/09/2014

06:48 pm Bug #2318 (Rejected): Can't use cursor to pick a 3D star instance
Rob Spearman
06:38 pm Bug #2301 (Resolved): Halos to 3D object transitions could look better short term before future c...
Trystan suggested a workaround, which is now implemented as a temporary fix. Rob Spearman
06:30 pm Bug #2317 (Closed): If try to fly to HP43574 get segfault
Selected originally by clicking, but can do a find as well for '43574'.
Rob Spearman
11:13 am Bug #2316 (New): Tracking component of view matrix confounded with gamepad control
The end result is gamepad movement is not consistent once an object (different than the anchored object) has been tra... Trystan Larey-Williams
11:06 am Bug #2312 (Resolved): Lose gamepad movement control if you track another body and it is difficult...
Implemented temp fix of returning selection to anchored body when unselecting the selected body (if different from an... Trystan Larey-Williams

10/08/2014

05:51 pm Bug #2301: Halos to 3D object transitions could look better short term before future change to bl...
Shader start halo position is too imprecise to allow drawing for longer on the flight to a 3D instance of the star. ... Rob Spearman
12:47 pm Bug #2314 (Resolved): Moon, Mercury seem dim
Increased brightness manually until PBR is implemented for Moon, Europa, Mercury (osgEarth bodies without atmosphere). Rob Spearman

10/07/2014

05:15 pm Task #2072: Investigate physical light model implementation options
What appears to work pretty well is 'binning' fragments in the tone mapping shader. The current criterion being used ... Trystan Larey-Williams
02:52 pm Bug #2314: Moon, Mercury seem dim
I think that's by design; see http://ruh.li/GraphicsOrenNayar.html. Of course, under the new tone mapper, global expo... Trystan Larey-Williams
02:47 pm Bug #2314: Moon, Mercury seem dim
The problem isn't the lighting falloff function, per se, but the actual
brightness when rendered. The non-lambertia...
Rob Spearman
01:01 pm Bug #2314 (Request Feedback): Moon, Mercury seem dim
It did go into default; weeks ago (prior to S1 code complete). Overall, I thought the results were much better. If it... Trystan Larey-Williams
12:49 pm Bug #2314 (Closed): Moon, Mercury seem dim
Could it be the different lighting model that snuck into default? Rob Spearman

10/06/2014

04:36 pm Task #2072: Investigate physical light model implementation options
A little progress on tone mapping ...
For our purposes, local tone map operators are no panacea either. I find the...
Trystan Larey-Williams
09:35 am Bug #2312: Lose gamepad movement control if you track another body and it is difficult to get con...
The tracking component of the view matrix needs to be zeroed out before gamepad control can work predictably again. W... Trystan Larey-Williams
09:08 am Bug #2312: Lose gamepad movement control if you track another body and it is difficult to get con...
Any reason movement can't be restored when you stop tracking the other body? Rob Spearman
08:46 am Bug #2312: Lose gamepad movement control if you track another body and it is difficult to get con...
Previous comment intended as regression (not repression) risk :P See the comments on http://www.nightshadesoftware.or... Trystan Larey-Williams

10/05/2014

09:43 am Bug #2312: Lose gamepad movement control if you track another body and it is difficult to get con...
There are some very hard limitations here. I think we need to go with what we have for the short term. Only minor twe... Trystan Larey-Williams

10/04/2014

07:58 pm Bug #2118 (Resolved): Planet labels/hints for moons/bodies should turn on based on relative angul...
On my branch. Rob Spearman
07:54 pm Bug #2312 (Closed): Lose gamepad movement control if you track another body and it is difficult t...
I think this was added recently while a related issue was fixed, but at a minimum it is not implemented quite right.
...
Rob Spearman
07:42 pm Bug #2298 (Resolved): Ceres orbit visualization has a loop in it
Rob Spearman
11:46 am Bug #2310 (New): MediaText does not use Z depth when rendering
Example in new splash screen. Rob Spearman

10/03/2014

04:48 pm Task #2072: Investigate physical light model implementation options
This is what I did. I currently have a global operator 'working'. The problem is that the relatively subtle range tha... Trystan Larey-Williams
04:36 pm Task #2307 (New): Body/BodyMotion should be refactored for performance
Examples:
* Only calculate orbit lines when visible.
* Avoid special cases for barycenter bodies
Rob Spearman
04:30 pm Task #2072: Investigate physical light model implementation options
PBR gives us values in real units so we can blend properly. Then we
have to compress that enormous range into what'...
Rob Spearman
04:21 pm Feature #2306 (New): Discuss whether we need centralized access to settings transition values
Example: If orbit lines are not visible there is no reason to calculate positions. However, there is no way to know... Rob Spearman
02:16 pm Task #2072: Investigate physical light model implementation options
Hmm, there's also this. Simpler, will try it first. See; hdrgpu.pdf. Trystan Larey-Williams
01:41 pm Task #2072: Investigate physical light model implementation options
Some updates ...
Bodies have been added to the scene and appear to be writing the correct luminous emittance to th...
Trystan Larey-Williams

10/02/2014

07:34 pm Bug #2301 (Closed): Halos to 3D object transitions could look better short term before future cha...
Rob Spearman

10/01/2014

12:20 pm Bug #2294 (Resolved): Grid labels are drawing in front of planets (regression)
Fixed on default. Regression caused by fix for lens distortion parameters not making it to all cameras. Trystan Larey-Williams

09/29/2014

06:01 pm Bug #2298 (Closed): Ceres orbit visualization has a loop in it
Rob Spearman
05:56 pm Bug #2297: Pluto moon labels do not billboard correctly when viewed from Jupiter
Confirmed reproduces on default. Rob Spearman
04:01 pm Bug #2297: Pluto moon labels do not billboard correctly when viewed from Jupiter
Can you verify this is not due to your recent changes? I.e. reproduce on default? Trystan Larey-Williams
02:50 pm Bug #2297 (New): Pluto moon labels do not billboard correctly when viewed from Jupiter
Fly to Jupiter, select Pluto, track and zoom in with body labels on. Rob Spearman

09/28/2014

10:40 am Feature #2296 (New): Would be helpful to have a way to anchor without a fly-to
In other words, like a fly to but no change to current camera position and orientation. Simply allows you to start m... Rob Spearman
08:20 am Bug #2295 (New): Sun is not labeled in 3D starfield when star labels are on
There is the issue of using a body label in the solar system and a (different style) star label in the 3D starfield, ... Rob Spearman

09/27/2014

06:18 pm Bug #2294 (Closed): Grid labels are drawing in front of planets (regression)
Turn on a grid, fly to Earth.
Labels draw over Earth rather than behind.
Rob Spearman
05:01 pm Bug #2291 (Resolved): Sun is not using setting label color
On my branch. Rob Spearman

09/26/2014

03:53 pm Bug #2143: Multiple issues with solar eclipse
A few things need to be done here. Interactions with the atmosphere shader are probably one of the higher risk areas ... Trystan Larey-Williams
01:23 pm Task #2072: Investigate physical light model implementation options
Tone mapping (Reinhard) is working well for stars. It was also established that any blending must be in RGB (verified... Trystan Larey-Williams
01:14 pm Feature #2293: Have a method to stop time advancement based on the Sun (or other object) reaching...
I'm envisioning this as something akin to:
location body mars altitude 1 duration 30
This would advance Mars fr...
Arthur Bogard
01:05 pm Feature #2293 (New): Have a method to stop time advancement based on the Sun (or other object) re...
From a user:
In working our school shows we found ourselves working the motion of the Sun over the day at differen...
Arthur Bogard

09/23/2014

05:27 pm Task #2072: Investigate physical light model implementation options
Stars are now working in units of Lux but currently writing to the FBO in LDR. Writing the raw Lux to an RGBA32F targ... Trystan Larey-Williams

09/22/2014

12:59 pm Bug #2289: Audio threads do not exit, cause delay and segfault at quit
Updated diff file (some unintended changes in the first one). Trystan Larey-Williams
12:54 pm Bug #2289 (Resolved): Audio threads do not exit, cause delay and segfault at quit
See attached diff for fix that must be applied to osgAudio code base. I've submitted the diff to them as well be we'l... Trystan Larey-Williams
12:30 pm Bug #2289: Audio threads do not exit, cause delay and segfault at quit
Fixed one case and working on one more. Both involve the same basic root cause; they have a very long thread loop whi... Trystan Larey-Williams
11:24 am Bug #2289: Audio threads do not exit, cause delay and segfault at quit
This is an osgAudio bug. Reproduces on their own examples (the playogg exmple). I'm doing all the cleanup explicitly ... Trystan Larey-Williams
09:40 am Bug #2289 (In Progress): Audio threads do not exit, cause delay and segfault at quit
Trystan Larey-Williams
09:39 am Feature #2226 (New): Implement body command
Trystan Larey-Williams

09/21/2014

03:29 pm Bug #2291 (Resolved): Sun is not using setting label color
Body.cpp line 342 doesn't seem to be reached for the Sun. Rob Spearman
03:29 pm Bug #2233 (Resolved): The labels for the moon and the sun appear dimmer than the rest of the bodies
Fixed on 'rob' branch. Maybe we didn't notice before, but the Sun label is not using a setting color. Will file sep... Rob Spearman
« Previous
 

Also available in: Atom