Activity

From 07/02/2014 to 07/31/2014

07/30/2014

11:04 am Task #2156: implement Local Group galactic database
Punted from sprint 1. Trystan Larey-Williams

07/29/2014

07:40 pm Task #1990: Add galaxy scene in for volumetric milky way integration work
Cool! Can't wait to try it at work with a gamepad.
Having a few problems:
A. Having to the use the mouse I flew to...
Rob Spearman
06:39 pm Bug #2213 (In Progress): Navigation cycles through acceleration curve for each scene transition
Trystan Larey-Williams
06:39 pm Bug #2213 (In Progress): Navigation cycles through acceleration curve for each scene transition
-Select Sun
-Fly-to Sun
-Using middle mouse button, fly away from Sun, through star field and out of the milkyway
...
Trystan Larey-Williams
06:35 pm Task #1990 (Resolved): Add galaxy scene in for volumetric milky way integration work
Still some significant navigation issues (with regards to fly-to style nav) but the remaining are non-blocking (i.e. ... Trystan Larey-Williams

07/28/2014

05:17 pm Task #1990: Add galaxy scene in for volumetric milky way integration work
Transition looks good now. Working on navigation bugs (finding bodies after leaving galaxy breaks return navigation). Trystan Larey-Williams

07/25/2014

05:39 pm Task #1990: Add galaxy scene in for volumetric milky way integration work
Implemented a camera position based cross-fade between universe and galaxy scenes (can be applied to any scene pair);... Trystan Larey-Williams

07/24/2014

05:01 pm Task #1990 (In Progress): Add galaxy scene in for volumetric milky way integration work
Added and working but transition needs tweaking (volumetric 'pops' into existence, also milkyway texture remains pres... Trystan Larey-Williams

07/22/2014

01:43 pm Bug #2212 (New): When fly to body, body north pole is not usually "up" on screen
Repro: Fly to a body, change lat/lon, fly again, see problem. Rob Spearman
01:36 pm Feature #2211 (New): Scripted text should support user defined colors and fonts
Color should be specified in text setup command.
Ideally a user can specify a font TTF file to dynamically load an...
Rob Spearman
01:33 pm Feature #2210 (New): Text labels should be defined in terms of angular size
Angular height of a line of text should be defined for a given label. This way text labels will be consistent across... Rob Spearman
12:10 pm Bug #2107 (Request Feedback): osgEarth bodies have polar artifacts
A bug has been filed. I'm working on getting Jason an example .earth file. You typically cannot see this issue in t... Arthur Bogard

07/21/2014

05:12 pm Bug #2184 (Resolved): 3D star bounding volumes do not match drawn radii
For now, just explicitly setting a callback that returns known model space radius of 3D star geometry. Also increased... Trystan Larey-Williams
04:55 pm Bug #2184: 3D star bounding volumes do not match drawn radii
Further investigation showed this is actually not a precision issue (it may account for some error but not as much as... Trystan Larey-Williams
10:58 am Bug #2184 (In Progress): 3D star bounding volumes do not match drawn radii
This is a precision issue since, by default, osg uses single precision bounding volumes. The problem is particularly ... Trystan Larey-Williams

07/18/2014

09:03 am Bug #2107: osgEarth bodies have polar artifacts
Did any bug get filed yet on this yet? Rob Spearman

07/15/2014

03:47 pm Bug #2208 (New): Moveto roll script parameter breaks NG inside the solar system and causes odd pe...
Repro:
# Start NG
# Fly to a body in the solar system (Sun and Earth tested)
# Open scripting HUD
# Enter "moveto...
Arthur Bogard
09:20 am Bug #2207 (New): Left Ctrl + backtick not bringing up the scripting HUD in Windows 8
Reported by Raul. Arthur to investigate. Ensured that Raul was using a fresh config.lua. Arthur Bogard
09:19 am Bug #2206 (New): Help screen shows blank under Windows 8
Raul reports that on his new Windows 8 laptop, PR3's help screen is completely blank of any text. I had him delete h... Arthur Bogard

07/14/2014

04:21 pm Bug #2205 (New): Flagging off date in the config.lua file causes Nightshade to segfault on boot
Repro:
# Edit config.lua and set gui: flag_show_date to flase
# Save and start NightshadeNG
Result: crash with t...
Arthur Bogard
10:14 am Bug #2204: Transition from daylight to night with atmosphere on causes terrain to flicker in and ...
Sorry, thought title and image were enough.
Repro:
# Enable high resolution topographical map
# Fly to Earth
# ...
Arthur Bogard
10:08 am Bug #2204: Transition from daylight to night with atmosphere on causes terrain to flicker in and ...
What is a repro case? Rob Spearman
10:06 am Bug #2204 (New): Transition from daylight to night with atmosphere on causes terrain to flicker i...
Hopefully will be resolved with the blending rework. Currently makes sunsets and sunrises ugly during the transition... Arthur Bogard

07/10/2014

04:41 pm Bug #2200 (New): Media image and video meshes need to be concave mashes rather than planar meshes
May be able to leverage instancing strategies similar to orbit lines to generate fast mesh vertices. Trystan Larey-Williams
01:18 pm Feature #2199 (New): Add roll control to gamepad
Try one of the joysticks while it is depressed as the control.
Unclear what axis should be in FE. Vector between ...
Rob Spearman
12:57 pm Bug #2198 (New): Sun halo is wrong shape in FE mode
More apparent with an elongated window. Rob Spearman
12:55 pm Bug #2197 (New): Extra 3D star in solar system
Could be trying to fly to a star with no 3D instance (no distance info)? Rob Spearman
12:53 pm Feature #2196 (New): Lat/lon gamepad and mouse control should work in body coordinates
In other words, "up" moves in North direction. Would be preferable to continue motion past a pole rather than just s... Rob Spearman

07/08/2014

03:17 pm Feature #1080 (Resolved): Media loading and manipulation
Remaining tasks tracked under #1847. Trystan Larey-Williams
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