Activity

From 03/19/2014 to 04/17/2014

04/16/2014

03:00 pm Bug #2067 (New): No sun in the 3d starfield
Arthur Bogard
01:45 pm Bug #2066 (New): No sun in the 3d starfield
Arthur Bogard

04/15/2014

06:37 pm Bug #2059: Segfault flying in from stars to Moon
Fly-to working again. Almost there; 3D star instances are not showing (regression). Trystan Larey-Williams

04/10/2014

06:24 pm Bug #2059: Segfault flying in from stars to Moon
Fixed issue with transitions from non-Sun or (0,0,0) anchor point. Need another day to wrap up fly-to star regressions. Trystan Larey-Williams

04/08/2014

07:57 pm Bug #1947 (Resolved): Once the camera has panned in the 3D star field, it no longer matches up wi...
Fixed with scene transition re-work. Trystan Larey-Williams
07:56 pm Bug #2058 (Resolved): No way to select nothing after select something
ESC now supported. Right click conflicts with navigational right mouse button usage in NG. Trystan Larey-Williams

04/04/2014

04:57 pm Bug #2059: Segfault flying in from stars to Moon
Still a ways to go on this. Have a completely smooth transition from solar system to 3d star field. Flushing out the ... Trystan Larey-Williams

04/02/2014

03:06 am Bug #2063 (New): 3D instanced stars can draw over FE camera from behind
Fly to Aldebaran, search for Earth.
Aldebaran texture draws over whole screen even though it is behind the viewer.
Rob Spearman

04/01/2014

09:25 pm Bug #2059: Segfault flying in from stars to Moon
Fixed the crash / missing stars but taking a little time to reevaluate some of the scene transition code. I think I m... Trystan Larey-Williams

03/31/2014

09:57 pm Bug #2059 (In Progress): Segfault flying in from stars to Moon
Regression likely due to scenegraph/camera changes when moving all non-scene elements to separate pass. Trystan Larey-Williams
09:13 pm Bug #2061 (Rejected): If move around Earth with mouse and right button held down unwanted spin oc...
Not reproducible. Trystan Larey-Williams
08:42 pm Bug #1910 (Resolved): When selecting stars within the solar system, reticle randomly double-jumps...
No longer applicable with new software cursor. Trystan Larey-Williams

03/29/2014

09:26 pm Bug #2062 (New): Planet halos eat holes in the constellation art
Rob Spearman
09:25 pm Bug #2061: If move around Earth with mouse and right button held down unwanted spin occurs
Not reproducing on two other computers. Rob Spearman

03/27/2014

09:09 pm Task #2051: Evaluate if orbit point caching is needed for performance
VSOP87 computes orbital elements for a given JD. ELP82 computes spherical coordinates for a given JD. So it is not ... Rob Spearman
05:27 pm Bug #2061 (Rejected): If move around Earth with mouse and right button held down unwanted spin oc...
Fly to Earth, hold down right mouse button, and move a small amount, then stop.
On screen you spin around body in ...
Rob Spearman
05:24 pm Bug #2059: Segfault flying in from stars to Moon
On another system, after a long pause it continues to the Moon but stars are not visible. Rob Spearman
01:02 am Feature #2060 (New): Splash screen should have a black background behind it to be professional
Rob Spearman
01:01 am Bug #2059 (In Progress): Segfault flying in from stars to Moon
Fly to Aldebaran, search for Moon, fly to.
Stops at scene transition, locks up, and then segfaults.
Rob Spearman
12:55 am Bug #2058 (Resolved): No way to select nothing after select something
Two Legacy methods are right mouse click and Escape. Rob Spearman
12:49 am Bug #2057 (New): Body labels fly to strange locations when time is speed up a lot
Rob Spearman
12:47 am Bug #2056 (New): Do not seem to get moon shadows on planets in FE mode.
Tried Saturn and Jupiter. Rob Spearman
12:41 am Bug #2055 (New): Saturn rings do not have a shadow on them from planet in FE mode
Rob Spearman

03/26/2014

11:17 pm Bug #2054 (New): Underscore character is not accepted in script pane
Interfering with testing some commands. Rob Spearman
09:02 pm Bug #2053: Prevent updates of ephemeris moon orbits that are not in current range or FOV
Also prevent drawing of orbit lines that are too small to be visible and/or out of viewing frustum. Trystan Larey-Williams
08:58 pm Bug #2053 (New): Prevent updates of ephemeris moon orbits that are not in current range or FOV
Currently control point calculations are mode for orbit lines that are too far away to be visible. This is unnecessar... Trystan Larey-Williams
04:23 am Bug #2020 (Resolved): NG always requires access to X display 0 despite config file settings
Checked in to my branch. Default screen and display values in config file of -1 mean use the DISPLAY values, if any,... Rob Spearman
04:12 am Bug #2052 (New): Earth has odd behavior with orbit lines
If select the Earth and turn on orbit lines, they do not draw until you unselect the Earth.
If orbit lines are on ...
Rob Spearman

03/20/2014

08:25 pm Task #2051 (New): Evaluate if orbit point caching is needed for performance
We will decide if needed based on other performance adjustments. Main issue is the slow Moon ephemeris.
Rob Spearman
07:00 pm Bug #1870 (Resolved): Earth / Moon barycenter
Trystan Larey-Williams
06:48 pm Bug #2050 (New): Moon needs to switch to an elliptical orbit at large time scales as precise ephe...
Previous solution was a MixedOrbit. Do we want to keep this high level or put lower in the ephemeris?
Rob will re...
Rob Spearman
06:42 pm Bug #1870: Earth / Moon barycenter
This is a dupe, isn't it? Rob Spearman
06:31 pm Bug #1997 (New): Milkyway texturing issues
Still seeing problems in FE mode, with flicker of the texture at certain times. Rob Spearman

03/19/2014

11:25 pm Task #2048 (New): Testing PR3
Trystan Larey-Williams
11:21 pm Bug #1903 (Resolved): Star selection retical loses precision the farther away from the orbiting p...
Trystan Larey-Williams
11:14 pm Feature #2025 (Resolved): 8 planets should be hooked up to use improved VSOP87 module from NS Legacy
Trystan Larey-Williams
09:26 pm Bug #1985 (Resolved): osgEarth bodies have improper shadowing when viewed with large FoV zoom
Precision issue related to the specific implementation of standard lighting in osgEarth's shaders. Solved by calculat... Trystan Larey-Williams
12:08 am Bug #1995 (Resolved): CPU/update pass perf bottleneck
No longer a general issue after changing the way ephemeris is invoked. Update pass time cut to 3-4ms from around 18ms... Trystan Larey-Williams
12:05 am Bug #1985 (In Progress): osgEarth bodies have improper shadowing when viewed with large FoV zoom
Trystan Larey-Williams
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